A Yeoman generator to generate HTML5 games with phaser.
INSTRUCTIONS
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Install Node.js
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Install the required npm modules by issuing these commands:
npm install -g yo generator-phaser
You can optionally install Gulp globally
npm install -g gulp
but you don't have to. -
Create a new directory for your game:
- Unix/OSX :
mkdir ~/Desktop/mygame && cd $_
- Windows :
mkdir %USERPROFILE%\Desktop\mygame && cd %USERPROFILE%\Desktop\mygame
- Unix/OSX :
-
Invoke the generator:
yo phaser
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Run a local development server (livereload enabled) with this command:
npm start
If you have Gulp installed globally you can also use:
gulp
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Package your game (i.e. minify css, html and js) with:
npm run build
If you have Gulp installed globally you can also use:
gulp build
-
To add new Phaser states (optional, generator creates basic initial states):
yo phaser:state
You will be asked for a new state name.
HOW TO USE
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The game data is appended to the window object, on a key that corresponds to your game's name (e.g window['game']).
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Each game state is a constructor whose declaration is wrapped in a self-executing function in order to not pollute the global scope.
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These constructor functions will be sent to Phaser via game.state.add() (in main.js) and become a State object. There will be a state object for the boot, preloading, menu and one for the game itself.
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Inside these state objects, you can use the this keyword to access several properties. To learn more about the properties you can access, please check the documentation page linked on the previous point.
CREDITS