IAC Fleetcode plugin Plugin for OpenCPN
You have to be able to compile OpenCPN itself - Get the info at http://opencpn.org/ocpn/developers_manual
- This plugin now builds out of the OpenCPN source tree
git clone git://github.com/nohal/iacfleet_pi.git
mkdir iacfleet_pi/build cd iacfleet_pi/build cmake .. # To produce a binary compatible with Windows XP, you must set the respective toolset - use 'cmake -T v120_xp ..' cmake --build .
Windows note: You must place opencpn.lib into your build directory to be able to link the plugin DLL. You can get this file from your local OpenCPN build, or
Debugging: If you check out the plugin source into the plugins subdirectory of your OpenCPN source tree, you can build it as part of it.
Windows Specific Libraries
Under windows, you must find the file "opencpn.lib" (Visual Studio) or "libopencpn.dll.a" (mingw) which is built in the build directory after compiling opencpn
Build on Mac OS X:
Tools: Can be installed either manually or from Homebrew (http://brew.sh)
#brew install git #If I remember well, it is already available on the system brew install cmake brew install gettext ln -s /usr/local/Cellar/gettext/0.19.2/bin/msgmerge /usr/local/bin/msgmerge ln -s /usr/local/Cellar/gettext/0.19.2/bin/msgfmt /usr/local/bin/msgfmt
To target older OS X versions than the one you are running, you need the respective SDKs installed. The easiest way to achieve that is using https://github.com/devernay/xcodelegacy
(do not use wxmac from Homebrew, it is not compatible with OpenCPN) Get wxWidgets 3.0.x source from http://wxwidgets.org Configure, build and install
cd wxWidgets-3.0.2 ./configure --enable-unicode --with-osx-cocoa --with-macosx-sdk=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/ --with-macosx-version-min=10.7 --enable-aui --disable-debug --enable-opengl make sudo make install
Building the plugin
Before running cmake, you must set the deployment target to OS X 10.7 to be compatible with the libraries used by core OpenCPN
Packaging on OS X
Get and install the Packages application from http://s.sudre.free.fr/Software/Packages/about.html
The plugin code is licensed under the terms of the GPL v2 or, at your will, later.
Finish the OpenGL rendering implementation
- Support all the available datasources:
Automatic download from NOAA and BR
- Refine the GUI to save space