IAC Fleetcode plugin for OpenCPN
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iacfleet.fbp

README.md

IAC Fleetcode plugin Plugin for OpenCPN

Build Status

Compiling

You have to be able to compile OpenCPN itself - Get the info at http://opencpn.org/ocpn/developers_manual

  • This plugin now builds out of the OpenCPN source tree
git clone git://github.com/nohal/iacfleet_pi.git

Build:

mkdir iacfleet_pi/build
cd iacfleet_pi/build
cmake .. # To produce a binary compatible with Windows XP, you must set the respective toolset - use 'cmake -T v120_xp ..'
cmake --build .

Windows note: You must place opencpn.lib into your build directory to be able to link the plugin DLL. You can get this file from your local OpenCPN build, or

Debugging: If you check out the plugin source into the plugins subdirectory of your OpenCPN source tree, you can build it as part of it.

Windows Specific Libraries

Under windows, you must find the file "opencpn.lib" (Visual Studio) or "libopencpn.dll.a" (mingw) which is built in the build directory after compiling opencpn

Build on Mac OS X:

Tools: Can be installed either manually or from Homebrew (http://brew.sh)

#brew install git #If I remember well, it is already available on the system
brew install cmake
brew install gettext
ln -s /usr/local/Cellar/gettext/0.19.2/bin/msgmerge /usr/local/bin/msgmerge
ln -s /usr/local/Cellar/gettext/0.19.2/bin/msgfmt /usr/local/bin/msgfmt

To target older OS X versions than the one you are running, you need the respective SDKs installed. The easiest way to achieve that is using https://github.com/devernay/xcodelegacy

Building wxWidgets

(do not use wxmac from Homebrew, it is not compatible with OpenCPN) Get wxWidgets 3.0.x source from http://wxwidgets.org Configure, build and install

cd wxWidgets-3.0.2
./configure --enable-unicode --with-osx-cocoa --with-macosx-sdk=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/ --with-macosx-version-min=10.7 --enable-aui --disable-debug --enable-opengl
make
sudo make install

Building the plugin

Before running cmake, you must set the deployment target to OS X 10.7 to be compatible with the libraries used by core OpenCPN

export MACOSX_DEPLOYMENT_TARGET=10.7

Packaging on OS X

Get and install the Packages application from http://s.sudre.free.fr/Software/Packages/about.html

make create-pkg

License

The plugin code is licensed under the terms of the GPL v2 or, at your will, later.

TODO