Releases: nondeterministic/eureka
Releases · nondeterministic/eureka
0.2.0
- Updated program dependency of Boost library to v1.7.x
- Updated/coloured outdoor tiles a bit as they were too difficult to differentiate
- Updated monster definition files completely in order to achieve more Lua code reuse
- Added possibility to sail around with ship and leave town, set anchor outside, and leave it again
- Added some new herbs and potions that can be mixed up from them (see data/Demoworld/potions and data/Demoworld/edibles)
- Added outline of a rulebook for Demoworld (see data/Demoworld/doc/rules.md)
- Bug fix: a lot of Lua memory leaks are fixed
- Bug fix: resurrection as a service works now
- Bug fix: door in Lendom's inn can now be unlocked with jimmy lock
0.1.0
- Updated build dependencies: Lua5.3, libxml++-3.0, and Boost Signals2 are now required
- Added NPCs to game (try talking to dogs!)
- Added feature that dogs ALWAYS hear monsters first, naturally.
- Added sorting of party (press 's'!)
- Added entering of objects (you can enter a ship now, but not do anything with it)
- Added damage taking when walking through fire place (acts same as magic force field)
- Added animation to indoors deep water
- Bug fix: bare-handed battle would cause no damage
- Bug fix: battles with town folk would crash
- Bug fix: one could walk over unwalkable icons when walkable objects were on top
- Bug fix: setting guard for hole-up & camp would not work
0.0.1
- Initial release