You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Aug 24, 2023. It is now read-only.
Jonathan Poncelet edited this page Apr 5, 2021
·
2 revisions
The following modifications were made to the Half Life engine and model format in order to properly support converting Nightfire models:
A new StudioMDL flag, STUDIO_NO_EMBEDDED_TEXTURES with value 1 << 11, has been added. If this flag is present on the model, all textures in the model are expected to be loaded from disk. There is no embedded texture data in the model.
MAXSTUDIOVERTS has been raised to 16384, and MAXSTUDIOMODELS has been raised to 48, to support some of the more complex Nightfire models.
ACT_INVALID has been added to the activity list, to support the odd activities present in some models. I think the legacy decompiler maps unsupported activities to ACT_INVALID.