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Fix weird behavior of MaxPointCountDataPointsFilter #464
Fix weird behavior of MaxPointCountDataPointsFilter #464
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What is the default random engine? Did you evaluate it against other options?
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In the documentation, it says that the
default_random_engine
is implementation-defined and on my computer (gcc
7.5.0) it says that it'sstd::minstd_rand0
.I did some benchmark to evaluate the different ways random numbers can be generated:
From that, we can clearly see that only modifying the old algorithm to use the C++11
random
library is faster than using Crand
function, and it also produce better results at shufflingDataPoints
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How expensive is this operation?
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Can it happen that you swap a point that has already been swapped?
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I think this is a possibility, but I don't know if it can be a problem. To avoid this, we would need keep track of the points that has been already swapped. Do you think it can be a problem?