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Viewer Index+ show wrong text when use text input in edge and face mode with connect more than 1 object #4705
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I think something wrong here: sverchok/nodes/viz/viewer_idx28.py Lines 240 to 271 in 3cf3f62
Result of function returned in display_topology.text_data but this property do not changed after sverchok/nodes/viz/viewer_idx28.py Line 250 in 3cf3f62
IMHO before sverchok/nodes/viz/viewer_idx28.py Line 271 in 3cf3f62
need some code to change display_topology.text_data |
update several control descriptions on nodes (not code). some issues (update later): Analyzers/Distance - #4705 Analyzers/Distance Line Line - #4706 Analyzers/Calculate Normals - cannot replay some examples (no input edge socket) Analyzers/Circle Intersection - #4708 Analyzers/Insolation - later Analyzers/Deformation - later Analyzers/Select Mesh Elements - Skip mode "Normal Pointing Outside". Later
update several control descriptions on nodes (not code). some issues (update later): Analyzers/Distance - #4705 Analyzers/Distance Line Line - #4706 Analyzers/Calculate Normals - cannot replay some examples (no input edge socket) Analyzers/Circle Intersection - #4708 Analyzers/Insolation - later Analyzers/Deformation - later Analyzers/Select Mesh Elements - Skip mode "Normal Pointing Outside". Later
Viz->Viewer Index+ has a 'text' input. When I connect text in vertices mode, then all look good:
I use mode "Draw Object Index" and all objects Id are equal. Good.
But when I use that trick in edge mode and face mode then result is wrong:
Edge mode (objects id and text are wrong):
Face mode (objects id and text are wrong):
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