This is the open-source project for the Community Quickplay project (Project Silkworm).
The project is designed to be relatively simple to run. Maybe. The setup is hacky, but it should be doable.
- Install the external software libraries:
- Required:
flup3
, a FastCGI server library that supports Python3.pip install flup==1.0.3.dev20151210
sqlite3
, for the database.python-valve
, a library to perform master server queries.SourceLib
, a library to deal with receiving data fromA2S_INFO
requests. We use this for server queries in place ofpython-valve
because the latter doesn't support extra data flags. (TODO test if kradalby's fork works)geoip2
(Python), library that can loop up IP addresses and get approximate location. (This is used to get approximate distance from server.)libmaxminddb
, a C extension for optimal speed ingeoip2
lookups.GeoLite2-City.mmdb
, the database used for the geoip lookups.nginx
, serves web content. I use it for front-line FastCGI caching, but if you know your way around dealing with FastCGI on other software, go for it.
- Dive into
bin/CommunityQuickplay/Database.py
and change the URI for the database as needed. It's a bit of a pain, but I'd like to push this out today and I'm too tired to figure out how to change it. - Create the SQLite database in the appropriate directory with
db/database.sql
. cd
into thebin
directory and run./master_query.py
to populate the database with valid servers.- Run
./server_service.py
to start the FastCGI service. - Configure
nginx
to fastcgi_pass/get_servers
, and/server
to the socket.
The main server scripts (bin/master_query.py
, bin/server_service.py
, and
bin/CommunityQuickplay/*
) are released under the MIT License.
The self-written site components (www/*.html
, www/tags.js
) are also released under the MIT
License.
Copyright (c) 2016 nosoop@github
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
All other components dragged into this mess of a project folder are owned by their respective
owners, and the licenses are available for viewing in LICENSE.md
. Or should be.
I should look at a management system for this stuff.
TF2 is a registered trademark and/or registered trademark of Valve Corporation.