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Add BuildSceneAttribute and SceneManagerHelper.LoadSceneAsync method #65

Add BuildSceneAttribute and SceneManagerHelper.LoadSceneAsync method

Add BuildSceneAttribute and SceneManagerHelper.LoadSceneAsync method #65

Triggered via pull request April 29, 2024 07:38
Status Success
Total duration 12s
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6 errors
TestHelper.RuntimeInternals.SceneManagerHelperTest.LoadSceneCoroutine_LoadedScene: UnityProject~/Packages/com.nowsprinting.test-helper/RuntimeInternals/SceneManagerHelper.cs#L94
System.ArgumentException : Scene path must start with `Assets/` or `Packages/`. path: ../Scenes/NotInScenesInBuildForUse.unity
TestHelper.Attributes.BuildSceneAttributeTest.Attach_SceneIntoBuild: UnityProject~/Packages/com.nowsprinting.test-helper/RuntimeInternals/SceneManagerHelper.cs#L94
System.ArgumentException : Scene path must start with `Assets/` or `Packages/`. path: ../../Scenes/NotInScenesInBuildForUse.unity
TestHelper.RuntimeInternals.SceneManagerHelperTest.LoadSceneCoroutine_LoadedScene: ./Packages/com.nowsprinting.test-helper/RuntimeInternals/SceneManagerHelper.cs#L94
System.ArgumentException : Scene path must start with `Assets/` or `Packages/`. path: ../Scenes/NotInScenesInBuildForUse.unity
TestHelper.Attributes.BuildSceneAttributeTest.Attach_SceneIntoBuild: ./Packages/com.nowsprinting.test-helper/RuntimeInternals/SceneManagerHelper.cs#L94
System.ArgumentException : Scene path must start with `Assets/` or `Packages/`. path: ../../Scenes/NotInScenesInBuildForUse.unity
TestHelper.RuntimeInternals.SceneManagerHelperTest.LoadSceneCoroutine_LoadedScene: ./Packages/com.nowsprinting.test-helper/RuntimeInternals/SceneManagerHelper.cs#L94
System.ArgumentException : Scene path must start with `Assets/` or `Packages/`. path: ../Scenes/NotInScenesInBuildForUse.unity
TestHelper.Attributes.BuildSceneAttributeTest.Attach_SceneIntoBuild: ./Packages/com.nowsprinting.test-helper/RuntimeInternals/SceneManagerHelper.cs#L94
System.ArgumentException : Scene path must start with `Assets/` or `Packages/`. path: ../../Scenes/NotInScenesInBuildForUse.unity