Add command line argument to specify screenshot save directory #63
GitHub Actions / test result (2022.3.17f1)
completed
Mar 21, 2024 in 0s
⚠️ test result (2022.3.17f1) - 86/92, skipped: 6 - Passed in 10.901s
✅ editmode-results.xml - 3/3 - Passed in 0.251s
⚠️ playmode-results.xml - 83/89, skipped: 6 - Passed in 10.650s
Details
✅ editmode-results.xml - 3/3 - Passed in 0.251s
- ✅ TestHelper.Editor.CreateSceneAttributeTest - 1/1 - Passed in 0.046s
- ✅ Attach_CreateNewSceneWithCameraAndLight - Passed in 0.046s
- ✅ TestHelper.Editor.LoadSceneAttributeTest - 1/1 - Passed in 0.072s
- ✅ Attach_AlreadyLoadedSceneNotInBuild - Passed in 0.072s
- ✅ TestHelper.Editor.TemporaryBuildScenesUsingInTestTest - 1/1 - Passed in 0.017s
- ✅ GetScenesUsingInTest_AttachedToMethod_ReturnScenesSpecifiedByAttribute - Passed in 0.017s
⚠️ playmode-results.xml - 83/89, skipped: 6 - Passed in 10.650s
- ✅ TestHelper.RuntimeInternals.CommandLineArgsTest - 3/3 - Passed in 0.021s
- ✅ DictionaryFromCommandLineArgs - Passed in 0.017s
- ✅ GetScreenshotDirectory_WithArgument_GotSpecifiedDirectory - Passed in 0.002s
- ✅ GetScreenshotDirectory_WithoutArgument_GotDefaultDirectory - Passed in 0.002s
- ✅ TestHelper.RuntimeInternals.ScreenshotHelperTest - 4/4 - Passed in 0.847s
- ✅ TakeScreenshot_FromAsyncTest - Passed in 0.436s
- ✅ TakeScreenshot_Multiple_SaveToEachSpecifyPaths - Passed in 0.182s
- ✅ TakeScreenshot_SaveToDefaultPath - Passed in 0.125s
- ✅ TakeScreenshot_SpecifySuperSizeAndStereoCaptureMode_NotWork - Passed in 0.104s
- ✅ TestHelper.RuntimeInternals.Wrappers.UnityEditor.GameViewSizeGroupWrapperTest - 7/7 - Passed in 0.021s
- ✅ AddCustomSize_Added - Passed in 0.008s
- ✅ IndexOf_FoundAddedSize - Passed in 0.005s
- ✅ RemoveCustomSize_Removed - Passed in 0.004s
- ✅ CreateInstance_Instantiate - Passed in 0.001s
- ✅ GetGameViewSize_GotGameViewSize - Passed in 0.001s
- ✅ GetTotalCount_GotCount - Passed in 0.001s
- ✅ IndexOf_NotFound - Passed in 0.001s
- ✅ TestHelper.RuntimeInternals.Wrappers.UnityEditor.GameViewSizesWrapperTest - 2/2 - Passed in 0.003s
- ✅ CreateInstance_Instantiate - Passed in 0.002s
- ✅ CurrentGroup_GetGameViewSizeGroupInstance - Passed in 0.002s
- ✅ TestHelper.RuntimeInternals.Wrappers.UnityEditor.GameViewSizeWrapperTest - 7/7 - Passed in 0.012s
- ✅ CreateInstance_Instantiate - Passed in 0.003s
- ✅ Equals_DifferentHeight_NotEquals - Passed in 0.002s
- ✅ Equals_DifferentType_NotEquals - Passed in 0.002s
- ✅ Equals_DifferentWidth_NotEquals - Passed in 0.001s
- ✅ Equals_InnerObjectIsNull_NotEquals - Passed in 0.001s
- ✅ Equals_SameSizeButDifferentName_Equals - Passed in 0.002s
- ✅ Equals_WrapperObjectIsNull_NotEquals - Passed in 0.001s
- ✅ TestHelper.RuntimeInternals.Wrappers.UnityEditor.GameViewWrapperTest - 2/2 - Passed in 0.006s
- ✅ GetWindow - Passed in 0.001s
- ✅ SelectedSizeIndex - Passed in 0.004s
- ✅ TestHelper.Attributes.CreateSceneAttributeTest.AttachToParameterizedTest_CreateNewScene - 2/2 - Passed in 0.058s
- ✅ AttachToParameterizedTest_CreateNewScene(0) - Passed in 0.030s
- ✅ AttachToParameterizedTest_CreateNewScene(1) - Passed in 0.028s
- ✅ TestHelper.Attributes.CreateSceneAttributeTest - 5/5 - Passed in 0.257s
- ✅ Attach_CreateNewSceneWithoutCameraAndLight - Passed in 0.041s
- ✅ Attach_WithCamera_CreateNewSceneWithCamera - Passed in 0.040s
- ✅ Attach_WithLight_CreateNewSceneWithLight - Passed in 0.038s
- ✅ AttachToAsyncTest_CreateNewScene - Passed in 0.069s
- ✅ AttachToUnityTest_CreateNewScene - Passed in 0.069s
⚠️ TestHelper.Attributes.FocusGameViewAttributeTest - 1/4, skipped: 3 - Passed in 0.006s⚠️ Attach_GameViewHasFocus - Skipped- ✅ Attach_KeepBatchmode - Passed in 0.006s
⚠️ AttachToAsyncTest_GameViewHasFocus - Skipped⚠️ AttachToUnityTest_GameViewHasFocus - Skipped
- ✅ TestHelper.Attributes.GameViewResolutionAttributeTest - 2/2 - Passed in 0.355s
- ✅ AttachToAsyncTest_SetScreenSizeToFullHD - Passed in 0.290s
- ✅ AttachToUnityTest_SetScreenSizeToVGA - Passed in 0.064s
- ✅ TestHelper.Attributes.GizmosShowOnGameViewAttributeTest - 4/4 - Passed in 3.043s
- ✅ Attach_False_HideGizmos - Passed in 1.508s
- ✅ Attach_True_ShowGizmos - Passed in 0.761s
- ✅ AttachToAsyncTest_ShowGizmos - Passed in 0.385s
- ✅ AttachToUnityTest_ShowGizmos - Passed in 0.389s
⚠️ TestHelper.Attributes.IgnoreBatchModeAttributeTest - 0/3, skipped: 3 - Passed in 0.000s⚠️ Attach_SkipOnBatchMode - Skipped⚠️ AttachToAsyncTest_SkipOnBatchMode - Skipped⚠️ AttachToUnityTest_SkipOnBatchMode - Skipped
- ✅ TestHelper.Attributes.IgnoreWindowModeAttributeTest - 3/3 - Passed in 0.136s
- ✅ Attach_SkipOnWindowMode - Passed in 0.001s
- ✅ AttachToAsyncTest_SkipOnWindowMode - Passed in 0.074s
- ✅ AttachToUnityTest_SkipOnWindowMode - Passed in 0.060s
- ✅ TestHelper.Attributes.LoadSceneAttributeTest - 3/3 - Passed in 0.823s
- ✅ Attach_AlreadyLoadedSceneNotInBuild - Passed in 0.105s
- ✅ AttachToAsyncTest_AlreadyLoadedSceneNotInBuild - Passed in 0.522s
- ✅ AttachToUnityTest_AlreadyLoadedSceneNotInBuild - Passed in 0.196s
- ✅ TestHelper.Attributes.TakeScreenshotAttributeTest.AttachToParameterizedTest_SaveAllScreenshots - 4/4 - Passed in 0.612s
- ✅ AttachToParameterizedTest_SaveAllScreenshots(0,2) - Passed in 0.208s
- ✅ AttachToParameterizedTest_SaveAllScreenshots(0,3) - Passed in 0.134s
- ✅ AttachToParameterizedTest_SaveAllScreenshots(1,2) - Passed in 0.141s
- ✅ AttachToParameterizedTest_SaveAllScreenshots(1,3) - Passed in 0.130s
- ✅ TestHelper.Attributes.TakeScreenshotAttributeTest.AttachToParameterizedTest_SaveAllScreenshots_ExistFile - 4/4 - Passed in 0.003s
- ✅ AttachToParameterizedTest_SaveAllScreenshots_ExistFile(0,2) - Passed in 0.002s
- ✅ AttachToParameterizedTest_SaveAllScreenshots_ExistFile(0,3) - Passed in 0.000s
- ✅ AttachToParameterizedTest_SaveAllScreenshots_ExistFile(1,2) - Passed in 0.000s
- ✅ AttachToParameterizedTest_SaveAllScreenshots_ExistFile(1,3) - Passed in 0.000s
- ✅ TestHelper.Attributes.TakeScreenshotAttributeTest - 16/16 - Passed in 1.415s
- ✅ Attach_SaveScreenshotToDefaultPath - Passed in 0.168s
- ✅ AttachWithSuperSize_SaveSuperSizeScreenshot - Passed in 0.209s
- ✅ AttachToAsyncTest_SaveScreenshotToDefaultPath - Passed in 0.226s
- ✅ AttachWithStereoCaptureMode_SaveStereoScreenshot - Passed in 0.136s
- ✅ AttachWithGizmos_TakeScreenshotWithGizmos - Passed in 0.180s
- ✅ AttachWithFilename_SaveScreenshotToSpecifyPath - Passed in 0.149s
- ✅ AttachWithDirectory_SaveScreenshotToSpecifyPath - Passed in 0.139s
- ✅ AttachToUnityTest_SaveScreenshotToDefaultPath - Passed in 0.196s
- ✅ AttachToAsyncTest_SaveScreenshotToDefaultPath_ExistFile - Passed in 0.002s
- ✅ AttachWithDirectory_SaveScreenshotToSpecifyPath_ExistFile - Passed in 0.001s
- ✅ Attach_SaveScreenshotToDefaultPath_ExistFile - Passed in 0.001s
- ✅ AttachWithFilename_SaveScreenshotToSpecifyPath_ExistFile - Passed in 0.001s
- ✅ AttachWithGizmos_TakeScreenshotWithGizmos_ExistFile - Passed in 0.001s
- ✅ AttachWithStereoCaptureMode_SaveStereoScreenshot_ExistFile - Passed in 0.001s
- ✅ AttachToUnityTest_SaveScreenshotToDefaultPath_ExistFile - Passed in 0.001s
- ✅ AttachWithSuperSize_SaveSuperSizeScreenshot_ExistFile - Passed in 0.001s
- ✅ TestHelper.Attributes.TimeScaleAttributeTest - 4/4 - Passed in 0.250s
- ✅ AttachToUnityTest_ApplyTimeScale - Passed in 0.109s
- ✅ AttachToAsyncTest_ApplyTimeScale - Passed in 0.098s
- ✅ Attach_ApplyTimeScale - Passed in 0.041s
- ✅ AfterRunningTest_RevertTimeScale - Passed in 0.001s
- ✅ TestHelper.Comparers.GameObjectNameComparerTest - 4/4 - Passed in 0.017s
- ✅ UsingWithCollection_CompareGameObjectsByName - Passed in 0.005s
- ✅ UsingWithCollection_NotContain_Failure - Passed in 0.007s
- ✅ UsingWithEqualTo_CompareGameObjectsByName - Passed in 0.001s
- ✅ UsingWithEqualTo_NotEqualName_Failure - Passed in 0.003s
- ✅ TestHelper.Constraints.DestroyedConstraintTest - 6/6 - Passed in 0.019s
- ✅ IsDestroyed_DestroyedGameObject_Success - Passed in 0.006s
- ✅ IsDestroyed_NotDestroyedGameObject_Failure - Passed in 0.003s
- ✅ IsDestroyed_NotGameObject_Failure - Passed in 0.002s
- ✅ IsDestroyed_Null_Failure - Passed in 0.003s
- ✅ IsNotDestroyed_DestroyedGameObject_Failure - Passed in 0.004s
- ✅ IsNotDestroyed_NotDestroyedGameObject_Success - Passed in 0.001s
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