Support glob pattern in LoadScene attribute #175
GitHub Actions / test result (2019.4.40f1)
completed
Apr 28, 2024 in 0s
⚠️ test result (2019.4.40f1) - 98/105, skipped: 6 - Passed in 7.629s
✅ editmode-results.xml - 3/3 - Passed in 0.237s
⚠️ playmode-results.xml - 95/102, skipped: 6 - Passed in 7.392s
Details
✅ editmode-results.xml - 3/3 - Passed in 0.237s
- ✅ TestHelper.Editor.CreateSceneAttributeTest - 1/1 - Passed in 0.065s
- ✅ Attach_CreateNewSceneWithCameraAndLight - Passed in 0.065s
- ✅ TestHelper.Editor.LoadSceneAttributeTest - 1/1 - Passed in 0.109s
- ✅ Attach_LoadedSceneNotInBuild - Passed in 0.109s
- ✅ TestHelper.Editor.TemporaryBuildScenesUsingInTestTest - 1/1 - Passed in 0.010s
- ✅ GetScenesUsingInTest_AttachedToMethod_ReturnScenesSpecifiedByAttribute - Passed in 0.010s
⚠️ playmode-results.xml - 95/102, skipped: 6 - Passed in 7.392s
- ✅ TestHelper.RuntimeInternals.CommandLineArgsTest - 3/3 - Passed in 0.021s
- ✅ DictionaryFromCommandLineArgs - Passed in 0.020s
- ✅ GetScreenshotDirectory_WithArgument_GotSpecifiedDirectory - Passed in 0.000s
- ✅ GetScreenshotDirectory_WithoutArgument_GotDefaultDirectory - Passed in 0.001s
- ✅ TestHelper.RuntimeInternals.ScreenshotHelperTest - 4/4 - Passed in 0.668s
- ✅ TakeScreenshot_FromAsyncTest - Passed in 0.328s
- ✅ TakeScreenshot_Multiple_SaveToEachSpecifyPaths - Passed in 0.137s
- ✅ TakeScreenshot_SaveToDefaultPath - Passed in 0.112s
- ✅ TakeScreenshot_SpecifySuperSizeAndStereoCaptureMode_NotWork - Passed in 0.092s
- ✅ TestHelper.RuntimeInternals.Wrappers.UnityEditor.GameViewSizeGroupWrapperTest - 7/7 - Passed in 0.006s
- ✅ AddCustomSize_Added - Passed in 0.002s
- ✅ IndexOf_FoundAddedSize - Passed in 0.001s
- ✅ RemoveCustomSize_Removed - Passed in 0.002s
- ✅ CreateInstance_Instantiate - Passed in 0.000s
- ✅ GetGameViewSize_GotGameViewSize - Passed in 0.000s
- ✅ GetTotalCount_GotCount - Passed in 0.000s
- ✅ IndexOf_NotFound - Passed in 0.000s
- ✅ TestHelper.RuntimeInternals.Wrappers.UnityEditor.GameViewSizesWrapperTest - 2/2 - Passed in 0.001s
- ✅ CreateInstance_Instantiate - Passed in 0.000s
- ✅ CurrentGroup_GetGameViewSizeGroupInstance - Passed in 0.000s
⚠️ TestHelper.RuntimeInternals.Wrappers.UnityEditor.GameViewSizeWrapperTest - 6/7, skipped: 1 - Passed in 0.011s- ✅ CreateInstance_Instantiate - Passed in 0.001s
- ✅ Equals_DifferentHeight_NotEquals - Passed in 0.001s
- ✅ Equals_DifferentType_NotEquals - Inconclusive in 0.008s
- ✅ Equals_DifferentWidth_NotEquals - Passed in 0.000s
- ✅ Equals_InnerObjectIsNull_NotEquals - Passed in 0.000s
- ✅ Equals_SameSizeButDifferentName_Equals - Passed in 0.000s
- ✅ Equals_WrapperObjectIsNull_NotEquals - Passed in 0.000s
- ✅ TestHelper.RuntimeInternals.Wrappers.UnityEditor.GameViewWrapperTest - 2/2 - Passed in 0.002s
- ✅ GetWindow - Passed in 0.000s
- ✅ SelectedSizeIndex - Passed in 0.001s
- ✅ TestHelper.Attributes.CreateSceneAttributeTest.AttachToParameterizedTest_CreateNewScene - 2/2 - Passed in 0.048s
- ✅ AttachToParameterizedTest_CreateNewScene(0) - Passed in 0.024s
- ✅ AttachToParameterizedTest_CreateNewScene(1) - Passed in 0.024s
- ✅ TestHelper.Attributes.CreateSceneAttributeTest - 5/5 - Passed in 0.217s
- ✅ Attach_CreateNewSceneWithoutCameraAndLight - Passed in 0.033s
- ✅ Attach_WithCamera_CreateNewSceneWithCamera - Passed in 0.035s
- ✅ Attach_WithLight_CreateNewSceneWithLight - Passed in 0.028s
- ✅ AttachToAsyncTest_CreateNewScene - Passed in 0.065s
- ✅ AttachToUnityTest_CreateNewScene - Passed in 0.057s
⚠️ TestHelper.Attributes.FocusGameViewAttributeTest - 1/4, skipped: 3 - Passed in 0.001s⚠️ Attach_GameViewHasFocus - Skipped- ✅ Attach_KeepBatchmode - Passed in 0.001s
⚠️ AttachToAsyncTest_GameViewHasFocus - Skipped⚠️ AttachToUnityTest_GameViewHasFocus - Skipped
- ✅ TestHelper.Attributes.GameViewResolutionAttributeTest - 2/2 - Passed in 0.165s
- ✅ AttachToAsyncTest_SetScreenSizeToFullHD - Passed in 0.118s
- ✅ AttachToUnityTest_SetScreenSizeToVGA - Passed in 0.047s
- ✅ TestHelper.Attributes.GizmosShowOnGameViewAttributeTest - 4/4 - Passed in 2.633s
- ✅ Attach_False_HideGizmos - Passed in 1.452s
- ✅ Attach_True_ShowGizmos - Passed in 0.539s
- ✅ AttachToAsyncTest_ShowGizmos - Passed in 0.313s
- ✅ AttachToUnityTest_ShowGizmos - Passed in 0.329s
⚠️ TestHelper.Attributes.IgnoreBatchModeAttributeTest - 0/3, skipped: 3 - Passed in 0.000s⚠️ Attach_SkipOnBatchMode - Skipped⚠️ AttachToAsyncTest_SkipOnBatchMode - Skipped⚠️ AttachToUnityTest_SkipOnBatchMode - Skipped
- ✅ TestHelper.Attributes.IgnoreWindowModeAttributeTest - 3/3 - Passed in 0.097s
- ✅ Attach_SkipOnWindowMode - Passed in 0.000s
- ✅ AttachToAsyncTest_SkipOnWindowMode - Passed in 0.053s
- ✅ AttachToUnityTest_SkipOnWindowMode - Passed in 0.044s
- ✅ TestHelper.Attributes.LoadSceneAttributeTest - 4/4 - Passed in 0.785s
- ✅ Attach_LoadedSceneNotInBuild - Passed in 0.088s
- ✅ AttachToAsyncTest_LoadedSceneNotInBuild - Passed in 0.469s
- ✅ AttachToUnityTest_LoadedSceneNotInBuild - Passed in 0.154s
- ✅ UsingGlob_LoadedSceneNotInBuild - Passed in 0.074s
- ✅ TestHelper.Attributes.TakeScreenshotAttributeTest.AttachToParameterizedTest_SaveAllScreenshots - 4/4 - Passed in 0.496s
- ✅ AttachToParameterizedTest_SaveAllScreenshots(0,2) - Passed in 0.155s
- ✅ AttachToParameterizedTest_SaveAllScreenshots(0,3) - Passed in 0.119s
- ✅ AttachToParameterizedTest_SaveAllScreenshots(1,2) - Passed in 0.120s
- ✅ AttachToParameterizedTest_SaveAllScreenshots(1,3) - Passed in 0.103s
- ✅ TestHelper.Attributes.TakeScreenshotAttributeTest.AttachToParameterizedTest_SaveAllScreenshots_ExistFile - 4/4 - Passed in 0.001s
- ✅ AttachToParameterizedTest_SaveAllScreenshots_ExistFile(0,2) - Passed in 0.000s
- ✅ AttachToParameterizedTest_SaveAllScreenshots_ExistFile(0,3) - Passed in 0.000s
- ✅ AttachToParameterizedTest_SaveAllScreenshots_ExistFile(1,2) - Passed in 0.000s
- ✅ AttachToParameterizedTest_SaveAllScreenshots_ExistFile(1,3) - Passed in 0.000s
- ✅ TestHelper.Attributes.TakeScreenshotAttributeTest - 16/16 - Passed in 1.065s
- ✅ Attach_SaveScreenshotToDefaultPath - Passed in 0.118s
- ✅ AttachWithSuperSize_SaveSuperSizeScreenshot - Passed in 0.163s
- ✅ AttachToAsyncTest_SaveScreenshotToDefaultPath - Passed in 0.145s
- ✅ AttachWithStereoCaptureMode_SaveStereoScreenshot - Passed in 0.102s
- ✅ AttachWithGizmos_TakeScreenshotWithGizmos - Passed in 0.144s
- ✅ AttachWithFilename_SaveScreenshotToSpecifyPath - Passed in 0.104s
- ✅ AttachWithDirectory_SaveScreenshotToSpecifyPath - Passed in 0.115s
- ✅ AttachToUnityTest_SaveScreenshotToDefaultPath - Passed in 0.171s
- ✅ AttachToAsyncTest_SaveScreenshotToDefaultPath_ExistFile - Passed in 0.001s
- ✅ AttachWithDirectory_SaveScreenshotToSpecifyPath_ExistFile - Passed in 0.000s
- ✅ Attach_SaveScreenshotToDefaultPath_ExistFile - Passed in 0.000s
- ✅ AttachWithFilename_SaveScreenshotToSpecifyPath_ExistFile - Passed in 0.000s
- ✅ AttachWithGizmos_TakeScreenshotWithGizmos_ExistFile - Passed in 0.000s
- ✅ AttachWithStereoCaptureMode_SaveStereoScreenshot_ExistFile - Passed in 0.000s
- ✅ AttachToUnityTest_SaveScreenshotToDefaultPath_ExistFile - Passed in 0.000s
- ✅ AttachWithSuperSize_SaveSuperSizeScreenshot_ExistFile - Passed in 0.000s
- ✅ TestHelper.Attributes.TimeScaleAttributeTest - 4/4 - Passed in 0.180s
- ✅ AttachToUnityTest_ApplyTimeScale - Passed in 0.074s
- ✅ AttachToAsyncTest_ApplyTimeScale - Passed in 0.075s
- ✅ Attach_ApplyTimeScale - Passed in 0.030s
- ✅ AfterRunningTest_RevertTimeScale - Passed in 0.000s
- ✅ TestHelper.Comparers.GameObjectNameComparerTest - 4/4 - Passed in 0.008s
- ✅ UsingWithCollection_CompareGameObjectsByName - Passed in 0.002s
- ✅ UsingWithCollection_NotContain_Failure - Passed in 0.005s
- ✅ UsingWithEqualTo_CompareGameObjectsByName - Passed in 0.000s
- ✅ UsingWithEqualTo_NotEqualName_Failure - Passed in 0.001s
- ✅ TestHelper.Constraints.DestroyedConstraintTest - 6/6 - Passed in 0.003s
- ✅ IsDestroyed_DestroyedGameObject_Success - Passed in 0.001s
- ✅ IsDestroyed_NotDestroyedGameObject_Failure - Passed in 0.001s
- ✅ IsDestroyed_NotGameObject_Failure - Passed in 0.000s
- ✅ IsDestroyed_Null_Failure - Passed in 0.000s
- ✅ IsNotDestroyed_DestroyedGameObject_Failure - Passed in 0.001s
- ✅ IsNotDestroyed_NotDestroyedGameObject_Success - Passed in 0.000s
- ✅ TestHelper.Utils.ScenePathFinderTest.GetExistScenePath_ExistPath_GotExistScenePath - 4/4 - Passed in 0.002s
- ✅ GetExistScenePath_ExistPath_GotExistScenePath("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild.unity") - Passed in 0.001s
- ✅ GetExistScenePath_ExistPath_GotExistScenePath("Packages/com.nowsprinting.test-helper/Tes?s/S?enes/NotInScenesInBuild.unity") - Passed in 0.001s
- ✅ GetExistScenePath_ExistPath_GotExistScenePath("Packages/com.nowsprinting.test-helper///NotInScenesInBuild.unity") - Passed in 0.000s
- ✅ GetExistScenePath_ExistPath_GotExistScenePath("Packages/com.nowsprinting.test-helper//NotInScenesInBuild.unity")** - Passed in 0.000s
- ✅ TestHelper.Utils.ScenePathFinderTest.GetExistScenePath_InvalidGlobPattern_ThrowsArgumentException - 5/5 - Passed in 0.002s
- ✅ GetExistScenePath_InvalidGlobPattern_ThrowsArgumentException("Packages//NotInScenesInBuild.unity")** - Passed in 0.001s
- ✅ GetExistScenePath_InvalidGlobPattern_ThrowsArgumentException("/NotInScenesInBuild.unity")** - Passed in 0.000s
- ✅ GetExistScenePath_InvalidGlobPattern_ThrowsArgumentException("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild") - Passed in 0.000s
- ✅ GetExistScenePath_InvalidGlobPattern_ThrowsArgumentException("Packages/com.nowsprinting.test-helper/Tests/Scenes/Not??ScenesInBuild.unity") - Passed in 0.000s
- ✅ *GetExistScenePath_InvalidGlobPattern_ThrowsArgumentException("Packages/com.nowsprinting.test-helper/Tests/Scenes/InScenesInBuild.unity") - Passed in 0.000s
- ✅ TestHelper.Utils.ScenePathFinderTest.GetExistScenePath_NotExistPath_InEditor_ThrowsFileNotFoundException - 2/2 - Passed in 0.001s
- ✅ GetExistScenePath_NotExistPath_InEditor_ThrowsFileNotFoundException("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotExistScene.unity") - Passed in 0.001s
- ✅ GetExistScenePath_NotExistPath_InEditor_ThrowsFileNotFoundException("Packages/com.nowsprinting.test-helper/*/NotInScenesInBuild.unity") - Passed in 0.000s
- ✅ TestHelper.Utils.ScenePathFinderTest.GetExistScenePathOnPlayer_GotSceneName - 1/1 - Passed in 0.001s
- ✅ GetExistScenePathOnPlayer_GotSceneName("Packages/com.nowsprinting.test-helper/Tests/Scenes/NotInScenesInBuild.unity") - Passed in 0.001s
Loading