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ofxDotFrag

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ofxDotFrag is a collection of ready to use post processing / glitch shaders with this goals:

  • Process and renders to ofFbos.
  • Cross compatible, works both on openGL and openGL ES
  • Fast to use API ( higher level than just using ofShader )
  • Shaders made to be used/tweaked in realtime performances
  • Easy to write new shader classes

At the moment the shader selection includes:

  • Hue/Saturation/Brightness/Contrast
  • ThreeTones
  • Delay
  • EchoTrace
  • InvertStrobe
  • Mirror
  • MirrorAxis
  • Turbolence
  • FXAA
  • Twist
  • RadialRemap

and an ofx::dotfrag::Live class for live coding.

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License

Nicola Pisanti, MIT License 2018-2019.

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cross compatible GL/GLES shaders to be tweaked in realtime

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