ofxDotFrag is a collection of ready to use post processing / glitch shaders with this goals:
- Process and renders to
- Cross compatible, works both on openGL and openGL ES
- Fast to use API ( higher level than just using ofShader )
- Shaders made to be used/tweaked in realtime performances
- Easy to write new shader classes
At the moment the shader selection includes:
ofx::dotfrag::Live class for live coding.
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Nicola Pisanti, MIT License 2018-2019.