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Add Prizm, a tool for debugging computational geometry, to the Visualization section #90

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Prizm is a tool for debugging computational geometry. A brief summary of features:

  • Load .obj geometry from files or folders, with an option to monitor and hot-reload changes.
  • Find and visualize bugs in awkwardly shaped meshes or amongst multiple meshes using a UI that helps you work fast.
  • Attach text annotations to various geometric elements and view them within Prizm.
  • Use console commands to process loaded geometry to help you tackle more complicated bugs.
  • Use an API, configured and accessed via the UI, to log .obj files from anywhere in your program.
  • The API supports working with the Unreal geometry library and I am planning similar support for other tools/libraries.
  • Prizm runs Linux and Windows and is distributed under the MIT license.
  • In development for ~4 years, the feature set has grown (and shrunk!) according to what proved useful in practice

See the Prizm GItHub wiki for short tutorial videos (1-2.5mins) covering the main features. The GitHub README has a description of how Prizm is differentiated from similar tools (and hence, why I think it would be a useful addition to the awesome-scientific-computing list), if you like I can paraphrase this in this PR

Prizm is a tool for debugging computational geometry. A brief summary of features:

* Load .obj geometry from files or folders, with an option to monitor and hot-reload changes.
* Find and visualize bugs in awkwardly shaped meshes or amongst multiple meshes using a UI that helps you work fast.
* Attach text annotations to various geometric elements and view them within Prizm.
* Use console commands to process loaded geometry to help you tackle more complicated bugs.
* Use an API, configured and accessed via the UI, to log .obj files from anywhere in your program.
* The API supports working with the Unreal geometry library and I am planning similar support for other tools/libraries.
* Prizm runs Linux and Windows and is distributed under the MIT license.

See the GItHub wiki for short tutorial videos (1-2.5mins) covering the main features and the GitHub README for a description of how Prizm is differentiated from similar tools
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