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Untitled Project

2D Rigid Body Movement In a Vacuum

This is a side project being currently developed, trying to use the knowledge obtained in the classes of Dynamics and Dynamical Systems and Programming during my 1st Year of University at FEUP. With the main objective of simulating what would be a movement of a body in a vacuum, complying with all Newton's Laws of Motion.

Triangle moving around

TO-DO

  • Particles (Creating thrust and therefore justifying the ship's movement)
  • Rocket/Bullet (Should would affect the ship's momentum/inertia)
  • Planets (Should have a slight gravitational pull and it should thus affect the ship's trajectory)

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C++ 2D Game (In development)

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