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behaviors.py
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# -*- coding: UTF-8 -*-
# A part of NonVisual Desktop Access (NVDA)
# This file is covered by the GNU General Public License.
# See the file COPYING for more details.
# Copyright (C) 2006-2020 NV Access Limited, Peter Vágner, Joseph Lee, Bill Dengler
"""Mix-in classes which provide common behaviour for particular types of controls across different APIs.
Behaviors described in this mix-in include providing table navigation commands for certain table rows, terminal input and output support, announcing notifications and suggestion items and so on.
"""
import os
import time
import threading
import tones
import queueHandler
import eventHandler
import controlTypes
import speech
import characterProcessing
import config
from . import NVDAObject, NVDAObjectTextInfo
import textInfos
import editableText
from logHandler import log
from scriptHandler import script
import api
import ui
import braille
import nvwave
import globalVars
from typing import List
import diffHandler
class ProgressBar(NVDAObject):
progressValueCache={} #key is made of "speech" or "beep" and an x,y coordinate, value is the last percentage
def event_valueChange(self):
pbConf=config.conf["presentation"]["progressBarUpdates"]
states=self.states
if pbConf["progressBarOutputMode"]=="off" or controlTypes.State.INVISIBLE in states or controlTypes.State.OFFSCREEN in states:
return super(ProgressBar,self).event_valueChange()
val=self.value
try:
percentage = min(max(0.0, float(val.strip("%\0"))), 100.0)
except (AttributeError, ValueError):
log.debugWarning("Invalid value: %r" % val)
return super(ProgressBar, self).event_valueChange()
braille.handler.handleUpdate(self)
if not pbConf["reportBackgroundProgressBars"] and not self.isInForeground:
return
try:
left,top,width,height=self.location
except:
left=top=width=height=0
x = left + (width // 2)
y = top+ (height // 2)
lastBeepProgressValue=self.progressValueCache.get("beep,%d,%d"%(x,y),None)
if pbConf["progressBarOutputMode"] in ("beep","both") and (lastBeepProgressValue is None or abs(percentage-lastBeepProgressValue)>=pbConf["beepPercentageInterval"]):
tones.beep(pbConf["beepMinHZ"]*2**(percentage/25.0),40)
self.progressValueCache["beep,%d,%d"%(x,y)]=percentage
lastSpeechProgressValue=self.progressValueCache.get("speech,%d,%d"%(x,y),None)
if pbConf["progressBarOutputMode"] in ("speak","both") and (lastSpeechProgressValue is None or abs(percentage-lastSpeechProgressValue)>=pbConf["speechPercentageInterval"]):
queueHandler.queueFunction(queueHandler.eventQueue,speech.speakMessage,_("%d percent")%percentage)
self.progressValueCache["speech,%d,%d"%(x,y)]=percentage
class Dialog(NVDAObject):
"""Overrides the description property to obtain dialog text.
"""
@classmethod
def getDialogText(cls,obj,allowFocusedDescendants=True):
"""This classmethod walks through the children of the given object, and collects up and returns any text that seems to be part of a dialog's message text.
@param obj: the object who's children you want to collect the text from
@type obj: L{IAccessible}
@param allowFocusedDescendants: if false no text will be returned at all if one of the descendants is focused.
@type allowFocusedDescendants: boolean
"""
children=obj.children
textList=[]
childCount=len(children)
for index in range(childCount):
child=children[index]
childStates=child.states
childRole=child.role
#We don't want to handle invisible or unavailable objects
if controlTypes.State.INVISIBLE in childStates or controlTypes.State.UNAVAILABLE in childStates:
continue
#For particular objects, we want to descend in to them and get their children's message text
if childRole in (
controlTypes.Role.OPTIONPANE,
controlTypes.Role.PROPERTYPAGE,
controlTypes.Role.PANE,
controlTypes.Role.PANEL,
controlTypes.Role.WINDOW,
controlTypes.Role.GROUPING,
controlTypes.Role.PARAGRAPH,
controlTypes.Role.SECTION,
controlTypes.Role.TEXTFRAME,
controlTypes.Role.UNKNOWN
):
#Grab text from descendants, but not for a child which inherits from Dialog and has focusable descendants
#Stops double reporting when focus is in a property page in a dialog
childText=cls.getDialogText(child,not isinstance(child,Dialog))
if childText:
textList.append(childText)
elif childText is None:
return None
continue
#If the child is focused we should just stop and return None
if not allowFocusedDescendants and controlTypes.State.FOCUSED in child.states:
return None
# We only want text from certain controls.
if not (
# Static text, labels and links
childRole in (controlTypes.Role.STATICTEXT,controlTypes.Role.LABEL,controlTypes.Role.LINK)
# Read-only, non-multiline edit fields
or (childRole==controlTypes.Role.EDITABLETEXT and controlTypes.State.READONLY in childStates and controlTypes.State.MULTILINE not in childStates)
):
continue
#We should ignore a text object directly after a grouping object, as it's probably the grouping's description
if index>0 and children[index-1].role==controlTypes.Role.GROUPING:
continue
#Like the last one, but a graphic might be before the grouping's description
if index>1 and children[index-1].role==controlTypes.Role.GRAPHIC and children[index-2].role==controlTypes.Role.GROUPING:
continue
childName=child.name
if childName and index<(childCount-1) and children[index+1].role not in (controlTypes.Role.GRAPHIC,controlTypes.Role.STATICTEXT,controlTypes.Role.SEPARATOR,controlTypes.Role.WINDOW,controlTypes.Role.PANE,controlTypes.Role.BUTTON) and children[index+1].name==childName:
# This is almost certainly the label for the next object, so skip it.
continue
isNameIncluded=child.TextInfo is NVDAObjectTextInfo or childRole in (controlTypes.Role.LABEL,controlTypes.Role.STATICTEXT)
childText=child.makeTextInfo(textInfos.POSITION_ALL).text
if not childText or childText.isspace() and child.TextInfo is not NVDAObjectTextInfo:
childText=child.basicText
isNameIncluded=True
if not isNameIncluded:
# The label isn't in the text, so explicitly include it first.
if childName:
textList.append(childName)
if childText:
textList.append(childText)
return "\n".join(textList)
def _get_description(self):
superDesc = super(Dialog, self).description
if superDesc and not superDesc.isspace():
# The object already provides a useful description, so don't override it.
return superDesc
return self.getDialogText(self)
value = None
def _get_isPresentableFocusAncestor(self):
# Only fetch this the first time it is requested,
# as it is very slow due to getDialogText and the answer shouldn't change anyway.
self.isPresentableFocusAncestor = res = super(Dialog, self).isPresentableFocusAncestor
return res
class EditableText(editableText.EditableText, NVDAObject):
"""Provides scripts to report appropriately when moving the caret in editable text fields.
This does not handle selection changes.
To handle selection changes, use either L{EditableTextWithAutoSelectDetection} or L{EditableTextWithoutAutoSelectDetection}.
"""
shouldFireCaretMovementFailedEvents = True
def initOverlayClass(self):
# #4264: the caret_newLine script can only be bound for processes other than NVDA's process
# As Pressing enter on an edit field can cause modal dialogs to appear, yet gesture.send and api.processPendingEvents may call.wx.yield which ends in a freeze.
if self.announceNewLineText and self.processID!=os.getpid():
self.bindGesture("kb:enter","caret_newLine")
self.bindGesture("kb:numpadEnter","caret_newLine")
def _caretScriptPostMovedHelper(self, speakUnit, gesture, info=None):
if eventHandler.isPendingEvents("gainFocus"):
return
super()._caretScriptPostMovedHelper(speakUnit, gesture, info)
class EditableTextWithAutoSelectDetection(EditableText):
"""In addition to L{EditableText}, handles reporting of selection changes for objects which notify of them.
To have selection changes reported, the object must notify of selection changes via the caret event.
Optionally, it may notify of changes to content via the textChange, textInsert and textRemove events.
If the object supports selection but does not notify of selection changes, L{EditableTextWithoutAutoSelectDetection} should be used instead.
"""
def event_gainFocus(self):
super().event_gainFocus()
self.initAutoSelectDetection()
def event_loseFocus(self):
self.terminateAutoSelectDetection()
super().event_loseFocus()
def event_caret(self):
super(EditableText, self).event_caret()
if self is api.getFocusObject() and not eventHandler.isPendingEvents('gainFocus'):
self.detectPossibleSelectionChange()
def event_textChange(self):
self.hasContentChangedSinceLastSelection = True
def event_textInsert(self):
self.hasContentChangedSinceLastSelection = True
def event_textRemove(self):
self.hasContentChangedSinceLastSelection = True
class EditableTextWithoutAutoSelectDetection(editableText.EditableTextWithoutAutoSelectDetection, EditableText):
"""In addition to L{EditableText}, provides scripts to report appropriately when the selection changes.
This should be used when an object does not notify of selection changes.
"""
initOverlayClass = editableText.EditableTextWithoutAutoSelectDetection.initClass
class LiveText(NVDAObject):
"""An object for which new text should be reported automatically.
These objects present text as a single chunk
and only fire an event indicating that some part of the text has changed; i.e. they don't provide the new text.
Monitoring must be explicitly started and stopped using the L{startMonitoring} and L{stopMonitoring} methods.
The object should notify of text changes using the textChange event.
"""
#: The time to wait before fetching text after a change event.
STABILIZE_DELAY = 0
# If the text is live, this is definitely content.
presentationType = NVDAObject.presType_content
announceNewLineText=False
def initOverlayClass(self):
self._event = threading.Event()
self._monitorThread = None
self._keepMonitoring = False
def startMonitoring(self):
"""Start monitoring for new text.
New text will be reported when it is detected.
@note: If monitoring has already been started, this will have no effect.
@see: L{stopMonitoring}
"""
if self._monitorThread:
return
thread = self._monitorThread = threading.Thread(
name=f"{self.__class__.__qualname__}._monitorThread",
target=self._monitor
)
thread.daemon = True
self._keepMonitoring = True
self._event.clear()
thread.start()
def stopMonitoring(self):
"""Stop monitoring previously started with L{startMonitoring}.
@note: If monitoring has not been started, this will have no effect.
@see: L{startMonitoring}
"""
if not self._monitorThread:
return
self._keepMonitoring = False
self._event.set()
self._monitorThread = None
def event_textChange(self):
"""Fired when the text changes.
@note: It is safe to call this directly from threads other than the main thread.
"""
self._event.set()
def _get_diffAlgo(self):
"""
This property controls which diffing algorithm should be used by
this object. If the object contains a strictly contiguous
span of text (i.e. textInfos.POSITION_ALL refers to the entire
contents of the object and not just one visible screen of text),
then diffHandler.prefer_dmp (character-based diffing) is suitable.
Otherwise, use diffHandler.prefer_difflib.
@Note: Barring a very good reason to do otherwise, please return
either diffHandler.prefer_dmp() or diffHandler.prefer_difflib()
so that user preference can override this choice.
"""
return diffHandler.prefer_dmp()
def _get_devInfo(self):
info = super().devInfo
info.append(f"diffing algorithm: {self.diffAlgo}")
return info
def _getText(self) -> str:
"""Retrieve the text of this object.
This will be used to determine the new text to speak.
The base implementation uses the L{TextInfo}.
However, subclasses should override this if there is a better way to retrieve the text.
"""
ti = self.makeTextInfo(textInfos.POSITION_ALL)
return self.diffAlgo._getText(ti)
def _reportNewLines(self, lines):
"""
Reports new lines of text using _reportNewText for each new line.
Subclasses may override this method to provide custom filtering of new text,
where logic depends on multiple lines.
"""
for line in lines:
self._reportNewText(line)
def _reportNewText(self, line):
"""Report a line of new text.
"""
speech.speakText(line)
def _monitor(self):
try:
oldText = self._getText()
except:
log.exception("Error getting initial text")
oldText = ""
while self._keepMonitoring:
self._event.wait()
if not self._keepMonitoring:
break
if self.STABILIZE_DELAY > 0:
# wait for the text to stabilise.
time.sleep(self.STABILIZE_DELAY)
if not self._keepMonitoring:
# Monitoring was stopped while waiting for the text to stabilise.
break
self._event.clear()
try:
newText = self._getText()
if config.conf["presentation"]["reportDynamicContentChanges"]:
outLines = self._calculateNewText(newText, oldText)
if len(outLines) == 1 and len(outLines[0].strip()) == 1:
# This is only a single character,
# which probably means it is just a typed character,
# so ignore it.
del outLines[0]
if outLines:
queueHandler.queueFunction(queueHandler.eventQueue, self._reportNewLines, outLines)
oldText = newText
except:
log.exception("Error getting or calculating new text")
def _calculateNewText(self, newText: str, oldText: str) -> List[str]:
return self.diffAlgo.diff(newText, oldText)
class Terminal(LiveText, EditableText):
"""An object which both accepts text input and outputs text which should be reported automatically.
This is an L{EditableText} object,
as well as a L{liveText} object for which monitoring is automatically enabled and disabled based on whether it has focus.
"""
role = controlTypes.Role.TERMINAL
def event_gainFocus(self):
super(Terminal, self).event_gainFocus()
self.startMonitoring()
def event_loseFocus(self):
super(Terminal, self).event_loseFocus()
self.stopMonitoring()
def _get_caretMovementDetectionUsesEvents(self):
"""Using caret events in consoles sometimes causes the last character of the
prompt to be read when quickly deleting text."""
return False
class EnhancedTermTypedCharSupport(Terminal):
"""A Terminal object with keyboard support enhancements for console applications.
Notably, it suppresses duplicate typed character announcements and can
hold typed characters in a queue and only dispatch once the screen updates.
This is useful for suppression of passwords, etc."""
#: Whether this object quickly and reliably sends textChange events
#: when its contents update.
#: Timely and reliable textChange events are required
#: to support password suppression.
_supportsTextChange = True
#: A queue of typed characters, to be dispatched on C{textChange}.
#: This queue allows NVDA to suppress typed passwords when needed.
_queuedChars = []
#: Whether the last typed character is a tab.
#: If so, we should temporarily disable filtering as completions may
#: be short.
_hasTab = False
def _reportNewLines(self, lines):
# Perform typed character filtering, as typed characters are handled with events.
if (
len(lines) == 1
and not self._hasTab
and len(lines[0].strip()) < max(len(speech.speech._curWordChars) + 1, 3)
):
return
# Clear the typed word buffer for new text lines.
speech.clearTypedWordBuffer()
self._queuedChars = []
super()._reportNewLines(lines)
def event_typedCharacter(self, ch):
if ch == '\t':
self._hasTab = True
# Clear the typed word buffer for tab completion.
speech.clearTypedWordBuffer()
else:
self._hasTab = False
if (
(
config.conf['keyboard']['speakTypedCharacters']
or config.conf['keyboard']['speakTypedWords']
)
and not config.conf['terminals']['speakPasswords']
and self._supportsTextChange
):
self._queuedChars.append(ch)
else:
super().event_typedCharacter(ch)
def event_textChange(self):
self._dispatchQueue()
super().event_textChange()
@script(gestures=[
"kb:enter",
"kb:numpadEnter",
"kb:tab",
"kb:control+c",
"kb:control+d",
"kb:control+pause"
])
def script_flush_queuedChars(self, gesture):
"""
Flushes the typed word buffer and queue of typedCharacter events if present.
Since these gestures clear the current word/line, we should flush the
queue to avoid erroneously reporting these chars.
"""
self._queuedChars = []
speech.clearTypedWordBuffer()
gesture.send()
def _dispatchQueue(self):
"""Sends queued typedCharacter events through to NVDA."""
while self._queuedChars:
ch = self._queuedChars.pop(0)
super().event_typedCharacter(ch)
class KeyboardHandlerBasedTypedCharSupport(EnhancedTermTypedCharSupport):
"""An EnhancedTermTypedCharSupport object that provides typed character support for
console applications via keyboardHandler events.
These events are queued from NVDA's global keyboard hook.
Therefore, an event is fired for every single character that is being typed,
even when a character is not written to the console (e.g. in read only console applications).
This approach is an alternative to monitoring the console output for
characters close to the caret, or injecting in-process with NVDAHelper.
This class does not implement any specific functionality by itself.
Rather, it instructs keyboardHandler to use the toUnicodeEx Windows function, in particular
the flag to preserve keyboard state available in Windows 10 1607
and later."""
pass
class CandidateItem(NVDAObject):
def getFormattedCandidateName(self,number,candidate):
if config.conf["inputComposition"]["alwaysIncludeShortCharacterDescriptionInCandidateName"]:
describedSymbols=[]
for symbol in candidate:
try:
symbolDescriptions=characterProcessing.getCharacterDescription(speech.getCurrentLanguage(),symbol) or []
except TypeError:
symbolDescriptions=[]
if len(symbolDescriptions)>=1:
description=symbolDescriptions[0]
if description.startswith('(') and description.endswith(')'):
describedSymbols.append(description[1:-1])
else:
# Translators: a message announcing a candidate's character and description.
describedSymbols.append(_(u"{symbol} as in {description}").format(symbol=symbol,description=description))
else:
describedSymbols.append(symbol)
candidate=u", ".join(describedSymbols)
# Translators: a formatted message announcing a candidate's number and candidate text.
return _(u"{number} {candidate}").format(number=number,candidate=candidate)
def getFormattedCandidateDescription(self,candidate):
descriptions=[]
numSymbols=len(candidate) if candidate else 0
if numSymbols!=1: return u""
symbol=candidate[0]
try:
symbolDescriptions=characterProcessing.getCharacterDescription(speech.getCurrentLanguage(),symbol) or []
except TypeError:
symbolDescriptions=[]
if config.conf["inputComposition"]["alwaysIncludeShortCharacterDescriptionInCandidateName"]:
symbolDescriptions=symbolDescriptions[1:]
if len(symbolDescriptions)<1: return u""
return u", ".join(symbolDescriptions)
def reportFocus(self):
if not config.conf["inputComposition"]["announceSelectedCandidate"]: return
text=self.name
desc=self.description
if desc:
text+=u", "+desc
speech.speakText(text)
def _get_visibleCandidateItemsText(self):
obj=self
textList=[]
while isinstance(obj,CandidateItem) and isinstance(obj.candidateNumber,int) and controlTypes.State.INVISIBLE not in obj.states:
textList.append(obj.name)
obj=obj.previous
textList.reverse()
obj=self.next
while isinstance(obj,CandidateItem) and isinstance(obj.candidateNumber,int) and controlTypes.State.INVISIBLE not in obj.states:
textList.append(obj.name)
obj=obj.next
if len(textList)<=1: return None
self.visibleCandidateItemsText=(u", ".join(textList))+u", "
return self.visibleCandidateItemsText
class RowWithFakeNavigation(NVDAObject):
"""Provides table navigation commands for a row which doesn't support them natively.
The cells must be exposed as children and they must support the table cell properties.
"""
_savedColumnNumber = None
def _moveToColumn(self, obj):
if not obj:
ui.message(_("Edge of table"))
return
if obj is not self:
# Use the focused copy of the row as the parent for all cells to make comparison faster.
obj.parent = self
api.setNavigatorObject(obj)
speech.speakObject(obj, reason=controlTypes.OutputReason.FOCUS)
def _moveToColumnNumber(self, column):
child = column - 1
if child >= self.childCount:
return
cell = self.getChild(child)
self._moveToColumn(cell)
def script_moveToNextColumn(self, gesture):
cur = api.getNavigatorObject()
if cur == self:
new = self.firstChild
elif cur.parent != self:
self._moveToColumn(self)
return
else:
new = cur.next
while new and new.location and new.location.width == 0:
new = new.next
self._moveToColumn(new)
script_moveToNextColumn.canPropagate = True
# Translators: The description of an NVDA command.
script_moveToNextColumn.__doc__ = _("Moves the navigator object to the next column")
def script_moveToPreviousColumn(self, gesture):
cur = api.getNavigatorObject()
if cur == self:
new = None
elif cur.parent != self or not cur.previous:
new = self
else:
new = cur.previous
while new and new.location and new.location.width == 0:
new = new.previous
self._moveToColumn(new)
script_moveToPreviousColumn.canPropagate = True
# Translators: The description of an NVDA command.
script_moveToPreviousColumn.__doc__ = _("Moves the navigator object to the previous column")
def reportFocus(self):
col = self._savedColumnNumber
if not col:
return super(RowWithFakeNavigation, self).reportFocus()
self.__class__._savedColumnNumber = None
self._moveToColumnNumber(col)
def _moveToRow(self, row):
if not row:
return self._moveToColumn(None)
nav = api.getNavigatorObject()
if nav != self and nav.parent == self:
self.__class__._savedColumnNumber = nav.columnNumber
row.setFocus()
def script_moveToNextRow(self, gesture):
self._moveToRow(self.next)
script_moveToNextRow.canPropagate = True
# Translators: The description of an NVDA command.
script_moveToNextRow.__doc__ = _("Moves the navigator object and focus to the next row")
def script_moveToPreviousRow(self, gesture):
self._moveToRow(self.previous)
script_moveToPreviousRow.canPropagate = True
# Translators: The description of an NVDA command.
script_moveToPreviousRow.__doc__ = _("Moves the navigator object and focus to the previous row")
__gestures = {
"kb:control+alt+rightArrow": "moveToNextColumn",
"kb:control+alt+leftArrow": "moveToPreviousColumn",
"kb:control+alt+downArrow": "moveToNextRow",
"kb:control+alt+upArrow": "moveToPreviousRow",
}
class RowWithoutCellObjects(NVDAObject):
"""An abstract class which creates cell objects for table rows which don't natively expose them.
Subclasses must override L{_getColumnContent} and can optionally override L{_getColumnHeader}
to retrieve information about individual columns and L{_getColumnLocation} to support mouse or
magnification tracking or highlighting.
The parent (table) must support the L{columnCount} property.
"""
def _get_childCount(self):
return self.parent.columnCount
def _getColumnLocation(self,column):
"""Get the screen location for the given column.
Subclasses may optionally override this method.
@param column: The index of the column, starting at 1.
@type column: int
@rtype: tuple
"""
raise NotImplementedError
def _getColumnContent(self, column):
"""Get the text content for a given column of this row.
Subclasses must override this method.
@param column: The index of the column, starting at 1.
@type column: int
@rtype: str
"""
raise NotImplementedError
def _getColumnHeader(self, column):
"""Get the header text for this column.
@param column: The index of the column, starting at 1.
@type column: int
@rtype: str
"""
raise NotImplementedError
def _makeCell(self, column):
if column == 0 or column > self.childCount:
return None
return _FakeTableCell(parent=self, column=column)
def _get_firstChild(self):
return self._makeCell(1)
def _get_children(self):
return [self._makeCell(column) for column in range(1, self.childCount + 1)]
def getChild(self, index):
return self._makeCell(index + 1)
class _FakeTableCell(NVDAObject):
role = controlTypes.Role.TABLECELL
def __init__(self, parent=None, column=None):
super(_FakeTableCell, self).__init__()
self.parent = parent
self.columnNumber = column
try:
self.rowNumber = self.parent.positionInfo["indexInGroup"]
except KeyError:
pass
self.processID = parent.processID
try:
# HACK: Some NVDA code depends on window properties, even for non-Window objects.
self.windowHandle = parent.windowHandle
self.windowClassName = parent.windowClassName
self.windowControlID = parent.windowControlID
except AttributeError:
pass
def _get_next(self):
return self.parent._makeCell(self.columnNumber + 1)
def _get_previous(self):
return self.parent._makeCell(self.columnNumber - 1)
firstChild = None
def _get_location(self):
try:
return self.parent._getColumnLocation(self.columnNumber)
except NotImplementedError:
return None
def _get_name(self):
return self.parent._getColumnContent(self.columnNumber)
def _get_columnHeaderText(self):
return self.parent._getColumnHeader(self.columnNumber)
def _get_tableID(self):
return id(self.parent.parent)
def _get_states(self):
states = self.parent.states.copy()
if self.location and self.location.width == 0:
states.add(controlTypes.State.INVISIBLE)
states.discard(controlTypes.State.CHECKED)
return states
class FocusableUnfocusableContainer(NVDAObject):
"""Makes an unfocusable container focusable using its first focusable descendant.
One instance where this is useful is ARIA applications on the web where the author hasn't set a tabIndex.
"""
isFocusable = True
def setFocus(self):
for obj in self.recursiveDescendants:
if obj.isFocusable:
obj.setFocus()
break
class ToolTip(NVDAObject):
"""Provides information about an item over which the user is hovering a cursor.
The object should fire a show event when it appears.
"""
role = controlTypes.Role.TOOLTIP
def event_show(self):
if not config.conf["presentation"]["reportTooltips"]:
return
speech.speakObject(self, reason=controlTypes.OutputReason.FOCUS)
# Ideally, we wouldn't use getPropertiesBraille directly.
braille.handler.message(braille.getPropertiesBraille(name=self.name, role=self.role))
class Notification(NVDAObject):
"""Informs the user of non-critical information that does not require immediate action.
This is primarily for notifications displayed in the system notification area, and for Windows 8 and later, toasts.
The object should fire a alert or show event when the user should be notified.
"""
def event_alert(self):
if not config.conf["presentation"]["reportHelpBalloons"]:
return
speech.speakObject(self, reason=controlTypes.OutputReason.FOCUS)
# Ideally, we wouldn't use getPropertiesBraille directly.
braille.handler.message(braille.getPropertiesBraille(name=self.name, role=self.role))
event_show = event_alert
class EditableTextWithSuggestions(NVDAObject):
"""Allows NvDA to announce appearance/disappearance of suggestions as text is entered.
This is used in various places, including Windows 10 search edit fields and others.
Subclasses should provide L{event_suggestionsOpened} and can optionally override L{event_suggestionsClosed}.
These events are fired when suggestions appear and disappear, respectively.
"""
def event_suggestionsOpened(self):
"""Called when suggestions appear when text is entered e.g. search suggestions.
Subclasses should provide custom implementations if possible.
By default NVDA will announce appearance of suggestions using speech, braille or a sound will be played.
"""
# Translators: Announced in braille when suggestions appear when search term is entered in various search fields such as Start search box in Windows 10.
braille.handler.message(_("Suggestions"))
if config.conf["presentation"]["reportAutoSuggestionsWithSound"]:
nvwave.playWaveFile(os.path.join(globalVars.appDir, "waves", "suggestionsOpened.wav"))
def event_suggestionsClosed(self):
"""Called when suggestions list or container is closed.
Subclasses should provide custom implementations if possible.
By default NVDA will announce this via speech, braille or via a sound.
"""
if config.conf["presentation"]["reportAutoSuggestionsWithSound"]:
nvwave.playWaveFile(os.path.join(globalVars.appDir, "waves", "suggestionsClosed.wav"))
class WebDialog(NVDAObject):
"""
A dialog that will use a treeInterceptor if its parent currently does.
This can be used to ensure that dialogs on the web get browseMode by default, unless inside an ARIA application
"""
def _get_shouldCreateTreeInterceptor(self):
if self.parent.treeInterceptor:
return True
return False