/
IAccessibleHandler.py
630 lines (585 loc) · 18.9 KB
/
IAccessibleHandler.py
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#IAccessibleHandler.py
#A part of NonVisual Desktop Access (NVDA)
#Copyright (C) 2006-2007 NVDA Contributors <http://www.nvda-project.org/>
#This file is covered by the GNU General Public License.
#See the file COPYING for more details.
#Constants
#IAccessible Object IDs
OBJID_WINDOW=0
OBJID_SYSMENU=-1
OBJID_TITLEBAR=-2
OBJID_MENU=-3
OBJID_CLIENT=-4
OBJID_VSCROLL=-5
OBJID_HSCROLL=-6
OBJID_SIZEGRIP=-7
OBJID_CARET=-8
OBJID_CURSOR=-9
OBJID_ALERT=-10
OBJID_SOUND=-11
OBJID_NATIVEOM=-16
#IAccessible navigation
NAVDIR_DOWN=2
NAVDIR_FIRSTCHILD=7
NAVDIR_LASTCHILD=8
NAVDIR_LEFT=3
NAVDIR_NEXT=5
NAVDIR_PREVIOUS=6
NAVDIR_RIGHT=4
NAVDIR_UP=1
#IAccessible roles
ROLE_SYSTEM_TITLEBAR=1
ROLE_SYSTEM_MENUBAR=2
ROLE_SYSTEM_SCROLLBAR=3
ROLE_SYSTEM_GRIP=4
ROLE_SYSTEM_SOUND=5
ROLE_SYSTEM_CURSOR=6
ROLE_SYSTEM_CARET=7
ROLE_SYSTEM_ALERT=8
ROLE_SYSTEM_WINDOW=9
ROLE_SYSTEM_CLIENT=10
ROLE_SYSTEM_MENUPOPUP=11
ROLE_SYSTEM_MENUITEM=12
ROLE_SYSTEM_TOOLTIP=13
ROLE_SYSTEM_APPLICATION=14
ROLE_SYSTEM_DOCUMENT=15
ROLE_SYSTEM_PANE=16
ROLE_SYSTEM_CHART=17
ROLE_SYSTEM_DIALOG=18
ROLE_SYSTEM_BORDER=19
ROLE_SYSTEM_GROUPING=20
ROLE_SYSTEM_SEPARATOR=21
ROLE_SYSTEM_TOOLBAR=22
ROLE_SYSTEM_STATUSBAR=23
ROLE_SYSTEM_TABLE=24
ROLE_SYSTEM_COLUMNHEADER=25
ROLE_SYSTEM_ROWHEADER=26
ROLE_SYSTEM_COLUMN=27
ROLE_SYSTEM_ROW=28
ROLE_SYSTEM_CELL=29
ROLE_SYSTEM_LINK=30
ROLE_SYSTEM_HELPBALLOON=31
ROLE_SYSTEM_CHARACTER=32
ROLE_SYSTEM_LIST=33
ROLE_SYSTEM_LISTITEM=34
ROLE_SYSTEM_OUTLINE=35
ROLE_SYSTEM_OUTLINEITEM=36
ROLE_SYSTEM_PAGETAB=37
ROLE_SYSTEM_PROPERTYPAGE=38
ROLE_SYSTEM_INDICATOR=39
ROLE_SYSTEM_GRAPHIC=40
ROLE_SYSTEM_STATICTEXT=41
ROLE_SYSTEM_TEXT=42
ROLE_SYSTEM_PUSHBUTTON=43
ROLE_SYSTEM_CHECKBUTTON=44
ROLE_SYSTEM_RADIOBUTTON=45
ROLE_SYSTEM_COMBOBOX=46
ROLE_SYSTEM_DROPLIST=47
ROLE_SYSTEM_PROGRESSBAR=48
ROLE_SYSTEM_DIAL=49
ROLE_SYSTEM_HOTKEYFIELD=50
ROLE_SYSTEM_SLIDER=51
ROLE_SYSTEM_SPINBUTTON=52
ROLE_SYSTEM_DIAGRAM=53
ROLE_SYSTEM_ANIMATION=54
ROLE_SYSTEM_EQUATION=55
ROLE_SYSTEM_BUTTONDROPDOWN=56
ROLE_SYSTEM_BUTTONMENU=57
ROLE_SYSTEM_BUTTONDROPDOWNGRID=58
ROLE_SYSTEM_WHITESPACE=59
ROLE_SYSTEM_PAGETABLIST=60
ROLE_SYSTEM_CLOCK=61
ROLE_SYSTEM_SPLITBUTTON=62
ROLE_SYSTEM_IPADDRESS=63
ROLE_SYSTEM_OUTLINEBUTTON=64
#IAccessible states
STATE_SYSTEM_UNAVAILABLE=0x1
STATE_SYSTEM_SELECTED=0x2
STATE_SYSTEM_FOCUSED=0x4
STATE_SYSTEM_PRESSED=0x8
STATE_SYSTEM_CHECKED=0x10
STATE_SYSTEM_MIXED=0x20
STATE_SYSTEM_READONLY=0x40
STATE_SYSTEM_HOTTRACKED=0x80
STATE_SYSTEM_DEFAULT=0x100
STATE_SYSTEM_EXPANDED=0x200
STATE_SYSTEM_COLLAPSED=0x400
STATE_SYSTEM_BUSY=0x800
STATE_SYSTEM_FLOATING=0x1000
STATE_SYSTEM_MARQUEED=0x2000
STATE_SYSTEM_ANIMATED=0x4000
STATE_SYSTEM_INVISIBLE=0x8000
STATE_SYSTEM_OFFSCREEN=0x10000
STATE_SYSTEM_SIZEABLE=0x20000
STATE_SYSTEM_MOVEABLE=0x40000
STATE_SYSTEM_SELFVOICING=0x80000
STATE_SYSTEM_FOCUSABLE=0x100000
STATE_SYSTEM_SELECTABLE=0x200000
STATE_SYSTEM_LINKED=0x400000
STATE_SYSTEM_TRAVERSED=0x800000
STATE_SYSTEM_MULTISELECTABLE=0x1000000
STATE_SYSTEM_EXTSELECTABLE=0x2000000
STATE_SYSTEM_HASSUBMENU=0x4000000
STATE_SYSTEM_ALERT_LOW=0x4000000
STATE_SYSTEM_ALERT_MEDIUM=0x8000000
STATE_SYSTEM_ALERT_HIGH=0x10000000
STATE_SYSTEM_PROTECTED=0x20000000
STATE_SYSTEM_HASPOPUP=0x40000000
STATE_SYSTEM_VALID=0x1fffffff
#Special Mozilla gecko MSAA constant additions
NAVRELATION_LABELLED_BY=0x1002
NAVRELATION_LABELLED_BY=0x1003
roleNames={
ROLE_SYSTEM_CLIENT:_("window"),
ROLE_SYSTEM_PAGETAB:_("tab"),
ROLE_SYSTEM_TEXT:_("edit"),
ROLE_SYSTEM_PUSHBUTTON:_("button"),
ROLE_SYSTEM_OUTLINE:_("Tree view"),
}
stateNames={
STATE_SYSTEM_HASPOPUP:_("sub menu"),
}
import tones
import ctypes
import comtypesClient
import comtypes.automation
import debug
import JABHandler
import eventHandler
import winUser
import speech
import api
import queueHandler
import virtualBuffers
import NVDAObjects.IAccessible
import appModuleHandler
import config
import IA2Handler
#A list to store handles received from setWinEventHook, for use with unHookWinEvent
objectEventHandles=[]
#Keep track of the last event
lastEventParams=None
#Load IAccessible from oleacc.dll
IAccessible=comtypesClient.GetModule('oleacc.dll').IAccessible
pointer_IAccessible=ctypes.POINTER(IAccessible)
oleAcc=ctypes.windll.oleacc
lastMouseShape=""
lastEvent=None
def getRoleName(role):
if isinstance(role,int):
return getRoleText(role)
else:
return role
def getStateNames(states,opposite=False):
return " ".join([getStateName(state,opposite) for state in api.createStateList(states)])
def getStateName(state,opposite=False):
if isinstance(state,int):
newState=getStateText(state)
else:
newState=state
if opposite:
newState=_("not %s")%newState
return newState
#A c ctypes struct to hold the x and y of a point on the screen
class screenPointType(ctypes.Structure):
_fields_=[
('x',ctypes.c_int),
('y',ctypes.c_int)
]
def accessibleObjectFromWindow(window,objectID):
if not winUser.isWindow(window):
return None
ptr=pointer_IAccessible()
res=oleAcc.AccessibleObjectFromWindow(window,objectID,ctypes.byref(IAccessible._iid_),ctypes.byref(ptr))
if res==0:
return ptr
else:
return None
def accessibleObjectFromEvent(window,objectID,childID):
if not winUser.isWindow(window):
return None
pacc=pointer_IAccessible()
varChild=comtypes.automation.VARIANT()
res=oleAcc.AccessibleObjectFromEvent(window,objectID,childID,ctypes.byref(pacc),ctypes.byref(varChild))
if res==0:
#speech.speakMessage("%s %s"%(childID,varChild.value))
#if False or childID<0:
#child=childID
#else:
child=varChild.value
return (pacc,child)
else:
return None
def accessibleObjectFromPoint(x,y):
point=screenPointType(x,y)
pacc=pointer_IAccessible()
varChild=comtypes.automation.VARIANT()
res=oleAcc.AccessibleObjectFromPoint(point,ctypes.byref(pacc),ctypes.byref(varChild))
if res==0:
if not isinstance(varChild.value,int):
child=0
else:
child=varChild.value
return (pacc,child)
def windowFromAccessibleObject(ia):
hwnd=ctypes.c_int()
try:
res=oleAcc.WindowFromAccessibleObject(ia,ctypes.byref(hwnd))
except:
res=0
if res==0:
return hwnd.value
else:
return 0
def accessibleChildren(ia,startIndex,numChildren):
children=(comtypes.automation.VARIANT*numChildren)()
realCount=ctypes.c_int()
oleAcc.AccessibleChildren(ia,startIndex,numChildren,children,ctypes.byref(realCount))
children=[x.value for x in children[0:realCount.value]]
for childNum in xrange(len(children)):
if isinstance(children[childNum],pointer_IAccessible):
children[childNum]=(children[childNum],0)
elif isinstance(children[childNum],comtypesClient._Dispatch):
children[childNum]=(children[childNum].QueryInterface(IAccessible),0)
elif isinstance(children[childNum],int):
children[childNum]=(ia,children[childNum])
return children
def getRoleText(role):
if roleNames.has_key(role):
return roleNames[role]
textLen=oleAcc.GetRoleTextW(role,0,0)
if textLen:
buf=ctypes.create_unicode_buffer(textLen+2)
oleAcc.GetRoleTextW(role,buf,textLen+1)
return buf.value
else:
return None
def getStateText(state):
if stateNames.has_key(state):
return stateNames[state]
textLen=oleAcc.GetStateTextW(state,0,0)
if textLen:
buf=ctypes.create_unicode_buffer(textLen+2)
oleAcc.GetStateTextW(state,buf,textLen+1)
return buf.value
else:
return None
def accName(ia,child):
try:
return ia.accName(child)
except:
return ""
def accValue(ia,child):
try:
return ia.accValue(child)
except:
return ""
def accRole(ia,child):
try:
return ia.accRole(child)
except:
return 0
def accState(ia,child):
try:
return ia.accState(child)
except:
return 0
def accDescription(ia,child):
try:
return ia.accDescription(child)
except:
return ""
def accHelp(ia,child):
try:
return ia.accHelp(child)
except:
return ""
def accKeyboardShortcut(ia,child):
try:
return ia.accKeyboardShortcut(child)
except:
return ""
def accDoDefaultAction(ia,child):
try:
ia.accDoDefaultAction(child)
except:
pass
def accSelect(ia,child,flags):
ia.accSelect(flags,child)
def accFocus(ia):
try:
res=ia.accFocus
if isinstance(res,pointer_IAccessible):
new_ia=res
new_child=0
elif isinstance(res,comtypesClient._Dispatch):
new_ia=res.QueryInterface(IAccessible)
new_child=0
elif isinstance(res,int):
new_ia=ia
new_child=res
else:
return None
return (new_ia,new_child)
except:
return None
def accHitTest(ia,child,x,y):
try:
res=ia.accHitTest(x,y)
speech.speakMessage("%s"%res)
if isinstance(res,pointer_IAccessible):
new_ia=res
new_child=0
elif isinstance(res,comtypesClient._Dispatch):
new_ia=res.QueryInterface(IAccessible)
new_child=0
elif isinstance(res,int) and res!=child:
new_ia=ia
new_child=res
else:
return None
return (new_ia,new_child)
except:
debug.writeException("hit test")
return None
def accChild(ia,child):
try:
res=ia.accChild(child)
if isinstance(res,pointer_IAccessible):
new_ia=res
new_child=0
elif isinstance(res,comtypesClient._Dispatch):
new_ia=res.QueryInterface(IAccessible)
new_child=0
elif isinstance(res,int):
new_ia=ia
new_child=res
return (new_ia,new_child)
except:
return None
def accChildCount(ia):
try:
count=ia.accChildCount
except:
count=0
return count
def accParent(ia,child):
try:
if not child:
res=ia.accParent
if isinstance(res,pointer_IAccessible):
new_ia=res
new_child=0
elif isinstance(res,comtypesClient._Dispatch):
new_ia=res.QueryInterface(IAccessible)
new_child=0
elif isinstance(res,int):
new_ia=ia
new_child=res
else:
new_ia=ia
new_child=0
return (new_ia,new_child)
except:
return None
def accNavigate(ia,child,direction):
res=None
try:
res=ia.accNavigate(direction,child)
if isinstance(res,pointer_IAccessible):
new_ia=res
new_child=0
elif isinstance(res,int):
new_ia=ia
new_child=res
elif isinstance(res,comtypesClient._Dispatch):
new_ia=res.QueryInterface(IAccessible)
new_child=0
else:
return None
return (new_ia,new_child)
except:
return None
def accLocation(ia,child):
try:
return ia.accLocation(child)
except:
return None
eventMap={
winUser.EVENT_SYSTEM_FOREGROUND:"foreground",
winUser.EVENT_SYSTEM_MENUSTART:"menuStart",
winUser.EVENT_SYSTEM_MENUEND:"menuEnd",
winUser.EVENT_SYSTEM_MENUPOPUPSTART:"menuStart",
winUser.EVENT_SYSTEM_MENUPOPUPEND:"menuEnd",
winUser.EVENT_SYSTEM_SCROLLINGSTART:"scrollingStart",
winUser.EVENT_SYSTEM_SWITCHSTART:"switchStart",
winUser.EVENT_SYSTEM_SWITCHEND:"switchEnd",
winUser.EVENT_OBJECT_FOCUS:"gainFocus",
winUser.EVENT_OBJECT_SHOW:"show",
winUser.EVENT_OBJECT_DESTROY:"destroy",
winUser.EVENT_OBJECT_HIDE:"hide",
winUser.EVENT_OBJECT_DESCRIPTIONCHANGE:"descriptionChange",
winUser.EVENT_OBJECT_LOCATIONCHANGE:"locationChange",
winUser.EVENT_OBJECT_NAMECHANGE:"nameChange",
winUser.EVENT_OBJECT_REORDER:"reorder",
winUser.EVENT_OBJECT_SELECTION:"selection",
winUser.EVENT_OBJECT_SELECTIONADD:"selectionAdd",
winUser.EVENT_OBJECT_SELECTIONREMOVE:"selectionRemove",
winUser.EVENT_OBJECT_SELECTIONWITHIN:"selectionWithIn",
winUser.EVENT_OBJECT_STATECHANGE:"stateChange",
winUser.EVENT_OBJECT_VALUECHANGE:"valueChange",
IA2Handler.EVENT_ACTIVE_DECENDENT_CHANGED:"gainFocus",
IA2Handler.EVENT_TEXT_CARET_MOVED:"caret",
IA2Handler.EVENT_DOCUMENT_CONTENT_CHANGED:"reorder",
}
def manageEvent(name,window,objectID,childID):
#Ignore any events with invalid window handles
if not winUser.isWindow(window):
return
desktopObject=api.getDesktopObject()
foregroundObject=api.getForegroundObject()
focusObject=api.getFocusObject()
obj=None
for testObject in [o for o in [focusObject,foregroundObject,desktopObject] if o]:
if isinstance(testObject,NVDAObjects.IAccessible.IAccessible) and window==testObject.windowHandle and objectID==testObject.IAccessibleObjectID and childID==testObject.IAccessibleOrigChildID:
obj=testObject
break
if obj is None and name not in ["hide","locationChange"]:
obj=NVDAObjects.IAccessible.getNVDAObjectFromEvent(window,objectID,childID)
if not obj:
return
if obj:
eventHandler.manageEvent(name,obj)
def objectEventCallback(handle,eventID,window,objectID,childID,threadID,timestamp):
global lastEventParams
try:
#Ignore certain duplicate events
if lastEventParams is not None and eventID==winUser.EVENT_OBJECT_FOCUS and lastEventParams==(eventID,window,objectID,childID):
return
lastEventParams=(eventID,window,objectID,childID)
focusObject=api.getFocusObject()
foregroundObject=api.getForegroundObject()
desktopObject=api.getDesktopObject()
navigatorObject=api.getNavigatorObject()
mouseObject=api.getMouseObject()
eventName=eventMap[eventID]
#Change window objIDs to client objIDs for better reporting of objects
if (objectID==0) and (childID==0):
objectID=OBJID_CLIENT
#Remove any objects that are being hidden or destroyed
if eventName in ["hide","destroy"]:
if isinstance(focusObject,NVDAObjects.IAccessible.IAccessible) and (window==focusObject.windowHandle) and (objectID==focusObject.IAccessibleObjectID) and (childID==focusObject.IAccessibleOrigChildID):
api.setFocusObject(desktopObject)
api.setNavigatorObject(desktopObject)
api.setMouseObject(desktopObject)
queueHandler.queueFunction(queueHandler.eventQueue,correctFocus)
return
elif isinstance(foregroundObject,NVDAObjects.IAccessible.IAccessible) and (window==foregroundObject.windowHandle) and (objectID==foregroundObject.IAccessibleObjectID) and (childID==foregroundObject.IAccessibleOrigChildID):
api.setForegroundObject(desktopObject)
api.setMouseObject(desktopObject)
api.setNavigatorObject(desktopObject)
return
#Ignore any other destroy events since the object does not exist
if eventName=="destroy":
return
#Ignore events with invalid window handles
if not winUser.isWindow(window):
return
windowClassName=winUser.getClassName(window)
controlID=winUser.getControlID(window)
#A hack to fix a terible bug in Notepad++
if eventID==winUser.EVENT_OBJECT_FOCUS and controlID==30002 and winUser.getClassName(winUser.getForegroundWindow())=="Notepad++":
return
if objectID==OBJID_CARET and eventName=="locationChange":
if window==focusObject.windowHandle and isinstance(focusObject,NVDAObjects.IAccessible.IAccessible):
eventName="caret"
objectID=focusObject.IAccessibleObjectID
childID=focusObject.IAccessibleChildID
else:
return
#Report mouse shape changes
if (eventID==winUser.EVENT_OBJECT_NAMECHANGE) and (objectID==OBJID_CURSOR):
if not config.conf["mouse"]["reportMouseShapeChanges"]:
return
obj=NVDAObjects.IAccessible.getNVDAObjectFromEvent(winUser.getDesktopWindow(),OBJID_CURSOR,0)
if obj and obj.name!=lastMouseShape:
queueHandler.queueFunction(queueHandler.mouseQueue,speech.speakObject, obj)
globals()["lastMouseShape"]=obj.name
return
#Process foreground events
if eventName=="foreground":
queueHandler.queueFunction(queueHandler.eventQueue,handleForegroundEvent,window,objectID,childID)
return
#Process focus events
elif eventName=="gainFocus":
queueHandler.queueFunction(queueHandler.eventQueue,handleFocusEvent,window,objectID,childID)
return
#Process IA2 active descendant events
if eventID==IA2Handler.EVENT_ACTIVE_DECENDENT_CHANGED:
IA2Handler.handleActiveDescendantEvent(window,objectID,childID)
return
#Start this event on its way through appModules, virtualBuffers and NVDAObjects
queueHandler.queueFunction(queueHandler.eventQueue,manageEvent,eventName,window,objectID,childID)
except:
debug.writeException("objectEventCallback")
def handleForegroundEvent(window,objectID,childID):
#Ignore any events with invalid window handles
if not winUser.isWindow(window):
return
appModuleHandler.update(window)
if JABHandler.isRunning and JABHandler.isJavaWindow(window):
return JABHandler.event_enterJavaWindow(window)
obj=NVDAObjects.IAccessible.getNVDAObjectFromEvent(window,objectID,childID)
if not obj:
return
virtualBuffers.IAccessible.update(obj)
api.setForegroundObject(obj)
eventHandler.manageEvent("foreground",obj)
def handleFocusEvent(window,objectID,childID):
#Ignore any events with invalid window handles
if not winUser.isWindow(window):
return
appModuleHandler.update(window)
if JABHandler.isRunning and JABHandler.isJavaWindow(window):
return JABHandler.event_enterJavaWindow(window)
oldFocus=api.getFocusObject()
if oldFocus and isinstance(oldFocus,NVDAObjects.IAccessible.IAccessible) and window==oldFocus.windowHandle and objectID==oldFocus.IAccessibleObjectID and childID==oldFocus.IAccessibleOrigChildID and winUser.getClassName(window)!="OUTEXVLB":
return
obj=NVDAObjects.IAccessible.getNVDAObjectFromEvent(window,objectID,childID)
if not obj:
return
virtualBuffers.IAccessible.update(obj)
api.setFocusObject(obj)
eventHandler.manageEvent("gainFocus",obj)
def correctFocus():
focusObject=api.findObjectWithFocus()
if isinstance(focusObject,NVDAObjects.IAccessible.IAccessible) and not focusObject.IAccessibleStates&STATE_SYSTEM_INVISIBLE and not focusObject.IAccessibleStates&STATE_SYSTEM_OFFSCREEN and focusObject!=api.getFocusObject():
handleFocusEvent(focusObject.windowHandle,OBJID_CLIENT,0)
manageEvent("gainFocus",focusObject.windowHandle,OBJID_CLIENT,0)
else:
speech.speakMessage(_("lost focus"))
api.setFocusObject(api.getDesktopObject())
#Register internal object event with IAccessible
cObjectEventCallback=ctypes.CFUNCTYPE(ctypes.c_voidp,ctypes.c_int,ctypes.c_int,ctypes.c_int,ctypes.c_int,ctypes.c_int,ctypes.c_int,ctypes.c_int)(objectEventCallback)
def initialize():
desktopObject=NVDAObjects.IAccessible.getNVDAObjectFromEvent(winUser.getDesktopWindow(),OBJID_CLIENT,0)
if not isinstance(desktopObject,NVDAObjects.IAccessible.IAccessible):
raise OSError("can not get desktop object")
api.setDesktopObject(desktopObject)
api.setForegroundObject(desktopObject)
api.setFocusObject(desktopObject)
api.setNavigatorObject(desktopObject)
api.setMouseObject(desktopObject)
objectEventCallback(0,winUser.EVENT_SYSTEM_FOREGROUND,winUser.getForegroundWindow(),OBJID_CLIENT,0,0,0)
focusObject=api.findObjectWithFocus()
if isinstance(focusObject,NVDAObjects.IAccessible.IAccessible):
objectEventCallback(0,winUser.EVENT_OBJECT_FOCUS,focusObject.windowHandle,OBJID_CLIENT,0,0,0)
for eventType in eventMap.keys():
handle=winUser.setWinEventHook(eventType,eventType,0,cObjectEventCallback,0,0,0)
if handle:
objectEventHandles.append(handle)
else:
debug.writeError("initialize: could not register callback for event %s (%s)"%(eventType,eventMap[eventType]))
def terminate():
for handle in objectEventHandles:
winUser.unhookWinEvent(handle)