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on my win7 x64 pc , with the Vulkan SDK 1.2.162.1 with Visual Studio 2019 Debug x64
when I run the ray_tracing_ao demo,
it crash at: void HelloVulkan::createCompPipelines()
VkResult res = vkCreateComputePipelines(m_device, {}, 1, &cpCreateInfo, nullptr, &m_compPipeline);
in this function ,it crashes.
The text was updated successfully, but these errors were encountered:
I've just verified that the latest version should work (my system has Vulkan SDK 1.2.189 and NV driver 471.55) - could you give me more information about the system you're running on and the crash? Specifically,
What GPU are you using?
What GPU driver version are you using?
Would it be possible to get a minidump when it runs into the crash?
@wiltchamberian, it works also for me, but I'm also using 1.2.189.0 and a very recent video driver. The graphic card is GeForce RTX 3060 Ti, which is supporting VK_KHR_ray_query. If you have all of the above and still fails, check if the shader is compiled and loaded one line above.
on my win7 x64 pc , with the Vulkan SDK 1.2.162.1 with Visual Studio 2019 Debug x64
when I run the ray_tracing_ao demo,
it crash at: void HelloVulkan::createCompPipelines()
VkResult res = vkCreateComputePipelines(m_device, {}, 1, &cpCreateInfo, nullptr, &m_compPipeline);
in this function ,it crashes.
The text was updated successfully, but these errors were encountered: