@nvpro-samples

NVIDIA DesignWorks Samples

  • C 65 18 Updated Jun 28, 2018
  • shared source code and resources needed for the samples to run

    C 30 25 Updated May 23, 2018
  • Shows how to bake ambient occlusion at mesh vertices using OptiX Prime

    C++ 30 11 Updated Apr 3, 2018
  • shared_optix

    C 6 7 Updated Apr 3, 2018
  • optimized screen-space ambient occlusion, cache-aware hbao

    C++ 118 18 Updated Feb 26, 2018
  • Simple vulkan rendering example.

    C++ 129 34 Updated Jan 11, 2018
  • OpenGL sample on various rendering approaches for typical CAD scenes

    C++ 77 28 Updated Dec 11, 2017
  • OpenGL and Vulkan comparison on rendering a CAD scene using various techniques

    C++ 79 19 Updated Dec 11, 2017
  • OpenCL<>OpenGL interop sample using explicit Event sync

    C++ 9 4 Updated Jul 14, 2017
  • OpenGL sample for shader-based occlusion culling

    C++ 137 15 Updated Apr 21, 2017
  • external libraries, needed for the samples (AntTweakBar; ZLib...)

    C++ 5 10 Updated Feb 15, 2017
  • OpenGL sample for NV_command_list

    C++ 71 11 Updated Jan 17, 2017
  • Vulkan sample rendering 3D with 'worker-threads'

    C++ 47 13 Updated Oct 28, 2016
  • repository containing cmake file to gather all the cloned samples and create one project (solution) with all

    CMake 10 9 Updated Oct 26, 2016
  • Single-threaded CUDA OpenGL Interop

    C++ 41 13 Updated Oct 1, 2016
  • Vulkan sample showing a high quality super-sampled rendering

    C++ 41 20 Updated May 4, 2016
  • GPU classifies how to render millions of particles

    C++ 34 10 Updated Apr 20, 2016
  • Sample showed during Siggraph Asia 2014

    C++ 21 15 Updated Feb 4, 2016
  • OpenGL + OptiX Compositing sample

    C++ 26 8 Updated Jan 21, 2016
  • OpenGL sample for the new GL_NVX_linked_gpu_multicast extension

    C++ 11 5 Updated Dec 21, 2015
  • C++ 11 7 Updated Apr 30, 2015
  • Example of how to use path rendering; and how to use it with CMYK (using multi-render target)

    C++ 5 5 Updated Mar 31, 2015
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