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Fix validation warnings #57

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@charlie-ht charlie-ht commented Sep 20, 2023

There remain some less serious warnings after this series, but to fix some of the more difficult ones, changes in how the image handling and download happens were required.

Those commits start at "Use concurrent sharing when the transfer queue != decode queue". I'd like some review that this is an OK direction to take the sample app in before going much further.

/cc @zlatinski

@charlie-ht charlie-ht mentioned this pull request Sep 20, 2023
Only tested on Linux.

Signed-off-by: Charlie Turner <cturner@igalia.com>
VK_LAYER_KHRONOS_validation is the more modern layer
name. VK_EXT_DEBUG_REPORT_EXTENSION_NAME was mistakenly being
requested as a layer, request the instance extension instead.

Signed-off-by: Charlie Turner <cturner@igalia.com>
This happens in noPresent mode, since we aren't supposed to be
retrieving queues from these families.

Signed-off-by: Charlie Turner <cturner@igalia.com>
And use it to ignore the buffer profile information errors. These will
become optional soon, and wiring them into the sample app is
problematic, since the bitstream buffers are created before the video
profile is known!

Signed-off-by: Charlie Turner <cturner@igalia.com>
Various initialization paths will need this information to become
validation clean

Signed-off-by: Charlie Turner <cturner@igalia.com>
This is not complete, but silences some validation warnings. Before
all features were being turned off!

Signed-off-by: Charlie Turner <cturner@igalia.com>
Needs better testing

Signed-off-by: Charlie Turner <cturner@igalia.com>
Signed-off-by: Charlie Turner <cturner@igalia.com>
Need to figure out better how to handle these

Signed-off-by: Charlie Turner <cturner@igalia.com>
Signed-off-by: Charlie Turner <cturner@igalia.com>
Signed-off-by: Charlie Turner <cturner@igalia.com>
Signed-off-by: Charlie Turner <cturner@igalia.com>
Signed-off-by: Charlie Turner <cturner@igalia.com>
Signed-off-by: Charlie Turner <cturner@igalia.com>
Signed-off-by: Charlie Turner <cturner@igalia.com>
Signed-off-by: Charlie Turner <cturner@igalia.com>
Signed-off-by: Charlie Turner <cturner@igalia.com>
For linear mode on coincident implementations, this gives an
validation error (although it feels OK to do...)

Just make the layer happy, I suspect we should be using the image
copying approach in general, and rather copy to a buffer.

Signed-off-by: Charlie Turner <cturner@igalia.com>
Signed-off-by: Charlie Turner <cturner@igalia.com>
This is now unconditionally used, perhaps we should flag it off if not
supported, so as to run on more devices.

Signed-off-by: Charlie Turner <cturner@igalia.com>
…orted

Demonstration for Tony, per our discussion in the weekly meeting.

+    assert(!outputImageSupportsLinearTiling);

Please check if this is a driver bug. In general it might not be
supported though, and we will need the ImageToBuffer fallback anyway.

Signed-off-by: Charlie Turner <cturner@igalia.com>
Lets rely on CopyImageToBuffer, and tidy up the image handling code in
the process.

Signed-off-by: Charlie Turner <cturner@igalia.com>
This is not proposed to merge, rather to help a discussion. Of course
the code should be abstracted a bit, looking for early feedback.

This also doesn't work for 10-bit out of the box. Need to do some bit
manipulations of the packed 10-bit values to convert it properly to
RAW YUV format (bottom 6 bits clear, rather than top 6)

Before doing that, want to check if this is an acceptable approach in
general, or whether we should enforce linear tiling for output images.

Signed-off-by: Charlie Turner <cturner@igalia.com>
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Thank you, Charlie, for the changes.

uint32_t lumaBufferSize = NextPowerOf2U32(imageWidth*imageHeight*bytesPerPixel);
uint32_t chromaBufferSize = NextPowerOf2U32(imageWidth*secondaryPlaneHeight*bytesPerPixel);
result =
VkBufferResource::Create(m_vkDevCtx,
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Are we creating and destroying resources with each frame here?
Also, why is using a buffer copy better than an image copy?

@zlatinski
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Hi @charlie-ht, Can you please rebase your fixes against the ToT? Sorry, it took so long!

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I so look forward to using this so I can have 100% clean validation logs in my engine. It's also worrisome that some of the data wasn't even passed like the HEVC profile of the video in question during certain buffer creation, I had started to fix that but realized it needed some more serious refactoring to access that data from higher up the callstack.

@charlie-ht
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Hi @charlie-ht, Can you please rebase your fixes against the ToT? Sorry, it took so long!

Hi @zlatinski - unfortunately main has moved along in a way that makes a lot of this conflict. Perhaps best to close this one, and I'll try and find some time to pick over any validation errors that remain in the latest main branch.

#69 partly overlaps some of this work (the transfer queue exposure). Can you merge those fixes for AMD into the encode branch and the main branch?

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3 participants