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docs/changelog: Further explain difficulty changes
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Issues: #131

It needs to be clear to players that Extreme's armor is what is used for
all difficulties, and that the bonus armor auras have been removed.
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nvs committed Sep 23, 2017
1 parent ce32016 commit fe9a520
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Showing 2 changed files with 6 additions and 2 deletions.
5 changes: 4 additions & 1 deletion docs/changelog.md
Expand Up @@ -11,7 +11,10 @@ full list of changes to the project, please consult the commit log.
### Changed
- Structures are no longer removed from player control during the placement
and selection phase.
- Difficulty is now scaled by life rather than armor.
- Difficulty is now scaled by life rather than armor. All difficulties will
use the armor levels from Extreme.
- Bonus armor is applied directly to the units, and will no longer be applied
via global auras.

### Fixed
- Units kept after selection or combination occasionally would not attack.
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3 changes: 2 additions & 1 deletion src/gem/changelog/1.4.1.j
Expand Up @@ -14,7 +14,8 @@ function Gem_Changelog___1_4_1 takes nothing returns nothing

set text = text + Color__Gold ("Changed:") + "\n"
set text = text + "- Structures are no longer removed from player control during the placement and selection phase.\n"
set text = text + "- Difficulty is now scaled by life rather than armor.\n"
set text = text + "- Difficulty is now scaled by life rather than armor. All difficulties will use the armor levels from Extreme.\n"
set text = text + "- Bonus armor is applied directly to the units, and will no longer be applied via global auras.\n"
set text = text + "\n"

set text = text + Color__Gold ("Fixed:") + "\n"
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