Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Change difficulty scaling #131

Closed
nvs opened this issue Jul 10, 2016 · 1 comment
Closed

Change difficulty scaling #131

nvs opened this issue Jul 10, 2016 · 1 comment

Comments

@nvs
Copy link
Owner

nvs commented Jul 10, 2016

The following changes for difficulty need to be implemented:

  • Remove the global armor auras for difficulty settings. Armor values on individual monsters will need to be increased accordingly.
  • Consider removing difficulty names, perhaps replacing them with values indicating a percentage of hitpoints. For example, 50%, 100%, 200%, and so on.
  • Ensure that 100% plays the same as 'Extreme'.

Note some ideas in #120 that could be implemented later in regards to difficulty.

A few notes:

  • The positive armor formula adheres to the Combat - Armor Damage Reduction Multiplier (default of 0.06). However, when a unit has negative armor this value is not followed. This forces consideration of whether to allow armor to drop into negative values.
@nvs nvs added this to the Let's talk about Gem TD milestone Jul 10, 2016
@nvs nvs self-assigned this Jul 10, 2016
@nvs nvs modified the milestones: Gem TD+ 1.3, Let's talk about Gem TD Aug 9, 2016
@nvs nvs changed the title Are multiple difficulties needed? Change difficulty scaling Aug 9, 2016
@nvs nvs modified the milestones: Gem TD+ 1.3, Gem TD+ 1.4 Aug 14, 2016
@nvs nvs modified the milestone: 1.4 Sep 16, 2016
@nvs nvs removed their assignment Sep 16, 2016
@nvs nvs added this to the 1.5.0 milestone Jul 20, 2017
@nvs nvs removed this from the 1.5.0 milestone Jul 20, 2017
@nvs nvs added this to the 1.5.0 milestone Jul 20, 2017
@nvs nvs self-assigned this Sep 15, 2017
nvs added a commit that referenced this issue Sep 19, 2017
@nvs
Copy link
Owner Author

nvs commented Sep 19, 2017

For the most part, this issue is resolved. However, some consideration still needs to be given to whether to change difficulty labels (e.g. switching Extreme to 100%). Perhaps it would be better just to switch Extreme to Normal and go from there?

@nvs nvs modified the milestones: 1.5.0, 1.4.1 Sep 22, 2017
nvs added a commit that referenced this issue Sep 23, 2017
Issues: #131

Forgot to increase armor on air units. Or rather, I forgot that the game
difficulty aura applied to air units. I got mixed up because the level
bonus auras do not touch air units.
nvs added a commit that referenced this issue Sep 23, 2017
Issues: #131

It needs to be clear to players that Extreme's armor is what is used for
all difficulties, and that the bonus armor auras have been removed.
@nvs nvs closed this as completed Oct 1, 2017
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant