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Change difficulty scaling #131
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Aug 9, 2016
This was referenced Aug 9, 2016
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For the most part, this issue is resolved. However, some consideration still needs to be given to whether to change difficulty labels (e.g. switching |
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Issues: #131 Forgot to increase armor on air units. Or rather, I forgot that the game difficulty aura applied to air units. I got mixed up because the level bonus auras do not touch air units.
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Issues: #131 It needs to be clear to players that Extreme's armor is what is used for all difficulties, and that the bonus armor auras have been removed.
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The following changes for difficulty need to be implemented:
50%
,100%
,200%
, and so on.100%
plays the same as 'Extreme'.Note some ideas in #120 that could be implemented later in regards to difficulty.
A few notes:
Combat - Armor Damage Reduction Multiplier
(default of0.06
). However, when a unit has negative armor this value is not followed. This forces consideration of whether to allow armor to drop into negative values.The text was updated successfully, but these errors were encountered: