Changed rewarding behaviour on not found bonds #627
Merged
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This pull request changes behaviour on mixnode/gateway rewarding if the target bond does not exist. Prior to this change it would simply return an error. It is now changed to an early terminate with an "Ok" result as well as an attribute indicating that the bond was not found.
The reason for the change is to help with automated rewarding. Right now if we decide to send 100 rewards in a single block, if one of them fails due to bond not being found (which happens relatively frequently - somebody just unbonded their node after the rewarding script started executing), the entire block fails and it's a hassle to recover from it. Now instead, in theory, it should all continue without an issue.