-
Notifications
You must be signed in to change notification settings - Fork 1.3k
What about asset catalogs? #61
Comments
IMO: Use them, if your app is iOS 7+ only. |
Yes, there are issues if your target is iOS 6 from my experience. Specifically the image slicing feature for resizable images does not work when you are target 6. |
👍 |
This makes sense since you do not get performance wins if you app targets < 7. I have not used the other features (e.g. image slicing) in large projects, but on solo projects it has proved useful. |
@cdzombak, I'm interested to hear why you recommend asset catalogs for iOS 7+ only. Yes, you lose image slicing, and you don't get access to the new binary format, but I still think asset catalogs are valuable wherever they're supported. I've found asset catalogs work a lot better in a team environment than manipulating I'm curious to hear if you've hit other pain points. Thanks! |
My project supports 5.1.1 and I have been enjoying the assets catalog |
@andrewsardone, I guess I don't recommend against using them. I've just not thought it was worth moving any iOS 5/6 projects to use them, because as you note we don't get image slicing or the binary format. (And any new projects I've worked on are iOS 7, so it's a non-issue. I suppose there's especially no reason not to use them on new iOS 5/6 projects.)
That's definitely true; I hadn't considered that aspect. Everyone who's working with image assets on my projects is already familiar with Xcode projects (and merge conflicts in there). |
@cdzombak: 👍 |
This issue can be closed as of #104. |
No description provided.
The text was updated successfully, but these errors were encountered: