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Authoring Atom User Guide | Section: Materials #28
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content/docs/atom-guide/core-systems/materials/create-standardpbr-material.md
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edits
content/docs/atom-guide/core-systems/materials/create-standardpbr-material.md
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content/docs/atom-guide/core-systems/materials/material-file-spec.md
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I noticed a few more things, some of it maybe new, some maybe things I missed in my first pass.
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Looks like this PR was mangled somehow - we should figure out what happened to it on Monday AM. No need to stress before then.
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Very minor suggestions, pretty much all copyedit. Can just click the accept suggestion buttons and I'll sign off!
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- castle_brick_02_red_**rough**\_1k → castle_brick_02_red\_**roughness** | ||
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## Create material with Material Editor |
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## Create material with Material Editor | |
## Create a material with the Material Editor |
content/docs/atom-guide/core-systems/materials/create-standardpbr-material.md
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- **AutoBrick** | ||
A procedural brick material type that includes settings for color, ambient occlusion, brick (width, height, offset), and grout line (width, depth). This material type is an example of a completely custom material type, expanding from the MinimalPBR material type. | ||
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This file is located in *Gems/Atom/TestData/TestData/Materials/Types/AutoBrick.materialtype*. |
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This file is located in *Gems/Atom/TestData/TestData/Materials/Types/AutoBrick.materialtype*. | |
This file is located in `Gems/Atom/TestData/TestData/Materials/Types/AutoBrick.materialtype`. |
For more information, see [Material File Specification](material-file-spec.md). | ||
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### Material File Example | ||
In the following example, the material inherits from the **StandardPBR** material type and contains the properties `baseColor`, `roughness`, and `normal`. |
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In the following example, the material inherits from the **StandardPBR** material type and contains the properties `baseColor`, `roughness`, and `normal`. | |
In the following example, the material uses the **StandardPBR** material type and contains the properties `baseColor`, `roughness`, and `normal`. |
### Download texture files | ||
Download the [castle brick material](https://texturehaven.com/tex/?t=castle_brick_02_red) in any resolution from Texture Haven. When downloading, make sure to choose **All Maps** to download all textures that make up this material. | ||
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After downloading, move and extract the zip file to the folder *\<project-folder\>/Assets/Materials/TextureHaven/*. |
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Remove the "Assets" folder. This isn't part of a standard project: <project-folder>/Materials/TextureHaven/
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## Create material with Material Editor | ||
To create a material using the Material Editor: | ||
1. Open the Material Editor. If you are in the Open 3D Engine Editor, go to *Tools > Material Editor*, or press *M*. Otherwise, you can open the Material Editor as a standalone application from `\<build_folder\>/bin/profile/MaterialEditor.exe`. |
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The md here isn't showing up right, notice the extra slashes:
<\build_folder\>/bin/profile/MaterialEditor.exe
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2. Create a new StandardPBR material by choosing **File** > **New** > **Standard PBR**. This opens the file browser and prompts you to save the new file. In the **Inspector** tab, you can verify that the material type is `StandardPBR` by checking the `Material Type` property in the `Details` property group. | ||
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{{< note >}} |
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the note md isn't rendering right
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It's not a standard .md tag. It renders with our Hugo site configurations.
Signed-off-by: Chanelle <chanmosq@amazon.com>
Signed-off-by: Chanelle <chanmosq@amazon.com>
Signed-off-by: Chanelle <chanmosq@amazon.com>
Signed-off-by: Chanelle <chanmosq@amazon.com>
Signed-off-by: Chanelle <chanmosq@amazon.com>
Update material images. WIP PR fix. Update content, syntax, and grammer Rename folder. Signed-off-by: Chanelle <chanmosq@amazon.com>
Signed-off-by: Chanelle <chanmosq@amazon.com>
Signed-off-by: Chanelle <chanmosq@amazon.com>
…3de file directory. made edits, add headers minor fix added weights and minor edit Fix PR: Dev suggestions, removed old comments, updated path files for o3de file directory Signed-off-by: Chanelle <chanmosq@amazon.com>
Signed-off-by: Chanelle <chanmosq@amazon.com>
…PBR material' to tutorials. Signed-off-by: Chanelle <chanmosq@amazon.com>
Signed-off-by: Chanelle <chanmosq@amazon.com>
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