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Here’s a sketch on a more imperative, lower-level interaction primitive: a filter render transform that you can dynamically update whenever you like. It starts by declaring some filters (and their initial filter state):
Then you apply the filters to the desired marks like any other transform:
Lastly here I use an event listener (here driven by the tip mark of the plot itself!) to update the filters:
Screen.Recording.2023-09-22.at.1.56.03.PM.mov
TODO
Fixes #1857.
Related #1574.