- To get started, Join us on Discord
- Sign the Contributor License Agreement https://www.clahub.com/agreements/octgn/OCTGN
- HELP US CODE:
- Create a github account (https://github.com/signup/free)
- Setup git locally (https://help.github.com/win-set-up-git/)
- Fork the repository (https://help.github.com/fork-a-repo/)
- Install the latest version of Visual Studio https://www.visualstudio.com/vs/
- Make your awesome change!
- Request we pull it in (https://help.github.com/send-pull-requests/)
TODO: Installer, octgnFX/Graphics, octgnFX/Lib, octgnFX/Octgn.Data, octgnFX/Octgn.LobbyServer, octgnFX/Octgn.Server, octgnFX/Octgn.StandAloneServer, octgnFX/Skylabs.Lobby
Octgn uses IronPython for its in-game scripting engine.
The python definitions go in PythonApi.py. You can call outside code with the following syntax: _api.function_name and it will call the corresponding function in ScriptApi.cs. For example, the following code found in PythonApi.py is the random function:
def rnd(min, max): return _api.Random(min, max)
It calls Random with a min and max value that is located in ScriptApi.cs.
Octgn.Data is the access to the database (mostly). This project provides access to that data in meaningful formats. Most of the items in this project are relatively self-explanatory, but keep in mind that many of them are only the data counterparts of octgnFX/Octgn classes.
Some of the classes do not (as of yet) have direct connections to the database. Deck.cs is a prime example. Currently all decks are stored/accessed as individual files with the user determining name and location.