[FEATURE] Odamex to Begin Animated Flats/Patches per Map Specification #789
Labels
Component-Client
Component-Server
Subsystem-MapFormat
Mapping specific behaviors. Linedefs, sector specials, sector properties, texturing, etc.
Subsystem-Scripting
ACS, MAPINFO, UMAPINFO, ZMAPINFO, ANIMDEFS, etc.
Type-Feature
Is your feature request related to a problem? Please describe.
Not related to an issue.
When Odamex opens a map, it will automatically restart any animated flat or texture back to its first frame of animation regardless if the floor or wall is set to a later frame of animation or not. (e.g. if I put SFALL3 on a wall, Odamex will always begin that wall on SFALL1)
Describe the solution you'd like to see
Giving the choice to start animated textures on whichever frame is a very small and unnoticeable feature but would allow for more creative ideas to flow like getting an old school dance floor to work using simple changing colored tiles.
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