A 2D JRPG engine written with SpriteKit and Swift. Hopefully.
So back in high school I managed to convince the teachers that, for my independent research project, I would program a video game. Specifically, An Object-Oriented Approach To a Role-Playing Game Battle System. I then proceeded to play (and watch my brother play) hours of PS1-era Final Fantasy and wrote a very simple battle system in command-line C++. The next year I (unsuccessfully) attempted to port it to Java. And then I gave up and put the whole thing on SourceForge. (It's also here.)
For some reason, I've decided to modernize the thing and get it on the iPhone. Thus, this project. I have no idea how well this will work out, but for whatever it's worth, here we go.
I'm oddEvan and I approve this message.