I have to stop writing engines. A simple engine for the future roguelike game. I add some crap here that I can figure out, like raycasting. I try to keep a decent style. So far we have an engine loop, player character tracking, different types of tiles and some utils functions.
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I have to stop writing engines. A simple engine for the future roguelike game. I add some crap here that I can figure out, like raycasting. I try to keep a decent style. So far we have an engine loop, player character tracking, different types of tiles and some utils functions.
okkindel/RogueEngine
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I have to stop writing engines. A simple engine for the future roguelike game. I add some crap here that I can figure out, like raycasting. I try to keep a decent style. So far we have an engine loop, player character tracking, different types of tiles and some utils functions.
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