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I have to stop writing engines. A simple engine for the future roguelike game. I add some crap here that I can figure out, like raycasting. I try to keep a decent style. So far we have an engine loop, player character tracking, different types of tiles and some utils functions.

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okkindel/RogueEngine

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Poor Rouge Engine

I have to stop writing engines. A simple engine for the future roguelike game. I add some crap here that I can figure out, like raycasting. I try to keep a decent style. So far we have an engine loop, player character tracking, different types of tiles and some utils functions.

So far it looks like this:

appearence

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I have to stop writing engines. A simple engine for the future roguelike game. I add some crap here that I can figure out, like raycasting. I try to keep a decent style. So far we have an engine loop, player character tracking, different types of tiles and some utils functions.

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