-
Notifications
You must be signed in to change notification settings - Fork 1
Home
Olivier Lange edited this page Oct 28, 2021
·
15 revisions
- Delightful arcade games of the eighties
- Goals paths technologies notes from RF, needs an update; have a look at the issues list in the meantime
- Geometry of the game – Inspiration insightful articles about grid/hex/polygonal maps, coordinate systems and serialization of the game arena
- Geometry of the game – Explainer what problems do we need to solve?
- Geometry of the game – Coordinate systems for the ‹Game World› and ‹Game Boards›
- H3 geospatial indexes playground learning to use H3, Uber's hexagon-based geospatial indexing system, with the @uber/h3-js library, a JavaScript version of H3
- Hexgrid playground learning how-to to import and use in ObservableHQ the ‹HexGrid› library (@gongfuio/hexgrid) from Amit Patel (Red Blob Games), whose JavaScript source code we re-published as an ES module on NPMJS in our @gongfuio namespace
- Hexagonal game board with ‹hex grid› cells shows how to create a game board in an hexagonal shape, made of many ‹hex grid› cells — in other words, a game board with a honeycomb layout; also implements the cube_ring() and cube_spiral() ring algorithms of the «Hex Grids» reference article
- An Hexgrid Web Component
- Defining and using a Lit Web Component in ObservableHQ