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Signed-off-by: Ole Herman Schumacher Elgesem <oleherman93@gmail.com>
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import pyglet | ||
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from mrpg.gui.label import Label | ||
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class ResourceBar: | ||
def __init__(self, color): | ||
self.label = Label("", anchor_x="left", anchor_y="center") | ||
self.background = None | ||
self.color = color | ||
self.fraction = 1.0 | ||
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def resize(self, x, y, w, h, font_size): | ||
self.x = x | ||
self.y = y | ||
self.w = w | ||
self.h = h | ||
self.label.x = x + w // 32 | ||
self.label.y = y - h // 2 | ||
self.label.w = w | ||
self.label.h = h | ||
self.label.font_size = font_size | ||
r, g, b = self.color | ||
color = r, g, b | ||
f = self.fraction | ||
self.foreground = pyglet.graphics.vertex_list( | ||
4, ('v2f', (x, y, x + w * f, y, x + w * f, y - h, x, y - h)), | ||
('c3B', (*color, *color, *color, *color))) | ||
self.border = pyglet.graphics.vertex_list( | ||
4, ('v2f', (x, y, x + w, y, x + w, y - h, x, y - h)), | ||
('c3B', (*color, *color, *color, *color))) | ||
r, g, b = r // 3, g // 3, b // 3 | ||
color = r, g, b | ||
self.background = pyglet.graphics.vertex_list( | ||
4, ('v2f', (x, y, x + w, y, x + w, y - h, x, y - h)), | ||
('c3B', (*color, *color, *color, *color))) | ||
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def refresh(self, current, max): | ||
self.label.text = f"{current}/{max}" | ||
self.fraction = current / max | ||
color = self.color | ||
f = self.fraction | ||
x, y, w, h = self.x, self.y, self.w, self.h | ||
self.foreground = pyglet.graphics.vertex_list( | ||
4, ('v2f', (x, y, x + w * f, y, x + w * f, y - h, x, y - h)), | ||
('c3B', (*color, *color, *color, *color))) | ||
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def draw(self): | ||
if self.background: | ||
self.background.draw(pyglet.gl.GL_QUADS) | ||
if self.foreground: | ||
self.foreground.draw(pyglet.gl.GL_QUADS) | ||
if self.border: | ||
self.border.draw(pyglet.gl.GL_LINE_LOOP) | ||
if self.label: | ||
self.label.draw() | ||
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class CreatureGUI: | ||
def __init__(self): | ||
self.name = Label("", anchor_x="left", anchor_y="top") | ||
self.level = Label("", anchor_x="right", anchor_y="top") | ||
self.str = Label("", anchor_x="left", anchor_y="top") | ||
self.dex = Label("", anchor_x="center", anchor_y="top") | ||
self.int = Label("", anchor_x="right", anchor_y="top") | ||
self.hp = ResourceBar((0, 128, 0)) | ||
self.mp = ResourceBar((0, 0, 128)) | ||
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def resize(self, x, y, w, h, font_size): | ||
self.name.x = x | ||
self.name.y = y | ||
self.name.font_size = font_size | ||
self.level.x = x + w | ||
self.level.y = y | ||
self.level.font_size = font_size | ||
small_font = int(font_size * 0.7) | ||
self.str.font_size = small_font | ||
self.dex.font_size = small_font | ||
self.int.font_size = small_font | ||
row_size = 1.5 * font_size | ||
self.hp.resize(x, y - row_size, w, font_size, small_font) | ||
self.mp.resize(x, y - 2 * row_size, w, font_size, small_font) | ||
self.str.x = x + w // 32 | ||
self.dex.x = x + w // 2 | ||
self.int.x = x + w - w // 32 | ||
self.str.y = self.dex.y = self.int.y = y - 3 * row_size | ||
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def draw(self): | ||
self.name.draw() | ||
self.level.draw() | ||
self.hp.draw() | ||
self.mp.draw() | ||
self.str.draw() | ||
self.dex.draw() | ||
self.int.draw() | ||
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def refresh(self, creature): | ||
self.name.text = creature.name | ||
self.level.text = f"Lv. {creature.level}" | ||
current = creature.current | ||
base = creature.base | ||
self.hp.refresh(current["hp"], base["hp"]) | ||
self.mp.refresh(current["mp"], base["mp"]) | ||
self.str.text = f"str: {current['str']}/{base['str']}" | ||
self.dex.text = f"dex: {current['dex']}/{base['dex']}" | ||
self.int.text = f"int: {current['int']}/{base['int']}" | ||
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class BattleGUI: | ||
def __init__(self): | ||
self.enabled = False | ||
self.a = CreatureGUI() | ||
self.b = CreatureGUI() | ||
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def resize(self, x, y, w, h, font_size): | ||
s = w // 20 | ||
self.a.resize(x, y, w // 2 - s, h, font_size) | ||
self.b.resize(x + w // 2 + s, y, w // 2 - s, h, font_size) | ||
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def draw(self): | ||
if self.enabled: | ||
self.a.draw() | ||
self.b.draw() | ||
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def refresh(self, battle): | ||
self.enabled = True | ||
self.a.refresh(battle.a) | ||
self.b.refresh(battle.b) | ||
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def hide(self): | ||
self.enabled = False | ||
import pyglet | ||
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from mrpg.gui.label import Label | ||
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class ResourceBar: | ||
def __init__(self, color): | ||
self.label = Label("", anchor_x="left", anchor_y="center") | ||
self.background = None | ||
self.color = color | ||
self.fraction = 1.0 | ||
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def resize(self, x, y, w, h, font_size): | ||
self.x = x | ||
self.y = y | ||
self.w = w | ||
self.h = h | ||
self.label.x = x + w // 32 | ||
self.label.y = y - h // 2 | ||
self.label.w = w | ||
self.label.h = h | ||
self.label.font_size = font_size | ||
r, g, b = self.color | ||
color = r, g, b | ||
f = self.fraction | ||
self.foreground = pyglet.graphics.vertex_list( | ||
4, ('v2f', (x, y, x + w * f, y, x + w * f, y - h, x, y - h)), | ||
('c3B', (*color, *color, *color, *color))) | ||
self.border = pyglet.graphics.vertex_list( | ||
4, ('v2f', (x, y, x + w, y, x + w, y - h, x, y - h)), | ||
('c3B', (*color, *color, *color, *color))) | ||
r, g, b = r // 3, g // 3, b // 3 | ||
color = r, g, b | ||
self.background = pyglet.graphics.vertex_list( | ||
4, ('v2f', (x, y, x + w, y, x + w, y - h, x, y - h)), | ||
('c3B', (*color, *color, *color, *color))) | ||
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def refresh(self, current, max): | ||
self.label.text = f"{current}/{max}" | ||
self.fraction = current / max | ||
color = self.color | ||
f = self.fraction | ||
x, y, w, h = self.x, self.y, self.w, self.h | ||
self.foreground = pyglet.graphics.vertex_list( | ||
4, ('v2f', (x, y, x + w * f, y, x + w * f, y - h, x, y - h)), | ||
('c3B', (*color, *color, *color, *color))) | ||
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def draw(self): | ||
if self.background: | ||
self.background.draw(pyglet.gl.GL_QUADS) | ||
if self.foreground: | ||
self.foreground.draw(pyglet.gl.GL_QUADS) | ||
if self.border: | ||
self.border.draw(pyglet.gl.GL_LINE_LOOP) | ||
if self.label: | ||
self.label.draw() | ||
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class CreatureGUI: | ||
def __init__(self): | ||
self.name = Label("", anchor_x="left", anchor_y="top") | ||
self.level = Label("", anchor_x="right", anchor_y="top") | ||
self.str = Label("", anchor_x="left", anchor_y="top") | ||
self.dex = Label("", anchor_x="center", anchor_y="top") | ||
self.int = Label("", anchor_x="right", anchor_y="top") | ||
self.hp = ResourceBar((0, 128, 0)) | ||
self.mp = ResourceBar((0, 0, 128)) | ||
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def resize(self, x, y, w, h, font_size): | ||
self.name.x = x | ||
self.name.y = y | ||
self.name.font_size = font_size | ||
self.level.x = x + w | ||
self.level.y = y | ||
self.level.font_size = font_size | ||
small_font = int(font_size * 0.7) | ||
self.str.font_size = small_font | ||
self.dex.font_size = small_font | ||
self.int.font_size = small_font | ||
row_size = 1.5 * font_size | ||
self.hp.resize(x, y - row_size, w, font_size, small_font) | ||
self.mp.resize(x, y - 2 * row_size, w, font_size, small_font) | ||
self.str.x = x + w // 32 | ||
self.dex.x = x + w // 2 | ||
self.int.x = x + w - w // 32 | ||
self.str.y = self.dex.y = self.int.y = y - 3 * row_size | ||
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def draw(self): | ||
self.name.draw() | ||
self.level.draw() | ||
self.hp.draw() | ||
self.mp.draw() | ||
self.str.draw() | ||
self.dex.draw() | ||
self.int.draw() | ||
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def refresh(self, creature): | ||
self.name.text = creature.name | ||
self.level.text = f"Lv. {creature.level}" | ||
current = creature.current | ||
base = creature.base | ||
self.hp.refresh(current["hp"], base["hp"]) | ||
self.mp.refresh(current["mp"], base["mp"]) | ||
self.str.text = f"str: {current['str']}/{base['str']}" | ||
self.dex.text = f"dex: {current['dex']}/{base['dex']}" | ||
self.int.text = f"int: {current['int']}/{base['int']}" | ||
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class BattleGUI: | ||
def __init__(self): | ||
self.enabled = False | ||
self.a = CreatureGUI() | ||
self.b = CreatureGUI() | ||
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def resize(self, x, y, w, h, font_size): | ||
s = w // 20 | ||
self.a.resize(x, y, w // 2 - s, h, font_size) | ||
self.b.resize(x + w // 2 + s, y, w // 2 - s, h, font_size) | ||
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def draw(self): | ||
if self.enabled: | ||
self.a.draw() | ||
self.b.draw() | ||
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def refresh(self, battle): | ||
self.enabled = True | ||
self.a.refresh(battle.a) | ||
self.b.refresh(battle.b) | ||
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def hide(self): | ||
self.enabled = False |