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Issue 70 Implement scrolling and panning in viewer #1164
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Panning is now only possible if the viewer is zoomed in. |
Indeed only panning when zoomed in and there's parts of the canvas offscreen, however in addition to middle mouse it should show scrollbars and drag with the primary mouse button when the hand tool is selected (no Ctrl+drag). Those behaviors would keep it in line with the other widgets. |
Okay no problem, is it correct to be doing all this through the OpenGL matrix? |
Had to separate zoom and translate matrices to stop the zoom being applied to itelf. This also required adding separate get/set functions for each matrix and a GetcombinedMatrix() funtion. Added those functions ot other files where needed ut may be wrong. Need to look at export.cpp Also changed the mouse move and press events to make translation work.
The translation needs to be scaled relative to the zoom percentage so we get sensible movement when dragging. Dragging is also disabled when the image is smaller than the container widget. Re-orders the initialisation of some variables to stop a compile warning on Travis.
If Hand Tool is selected we can now drag with a left click AS WELL AS middle click. This keeps the view behaviour in line with other widgets in Olive. For simplicity it does not use handmovableview.
Original fix was wrong, this sorts it out I think. Delta values had to be doubled as we're in Clip space (I think) and the matrix multiplication order had to be swapped around. Updated one of the signla/slot pairs to be simpler as we no longer need to pass the zoom percentage back and forth.
World transform is based of the view matrix and can be used on any QPainter that needs to draw on the canvas and move with the mouse/ zoom.
It seems like something that could come in handy elsewhere when drawing stuff to the viewer.
Added a new function that inverts the world transform and applies it to a point. This allows the gizmo code to work in it's own space and not need to know is the image has been zoomed or translated.
Pixel sampler now works with a zoomed/translated image. As usual we have to flip the y translation as OpenGl stores images upside down. Need to look at a better way of handling this.
There are now two functions to get the full matrix for the transformed image. One that returns as is and one that returns with the Y translation flipped for OpenGL. Also some minor bug fixing.
Fixes sobotka#70
I've added basic translation functionality to the viewer. Assuing this is the right aproach I think there's some discussion to be had about specific functionality. For example, Ctrl clicking resets the image to the center of the view but doesn't affect the scaling, which is posibly not ideal?
Having just re read the original issue, do you only want this when the viewer is zoomed in?
Had to separate zoom and translate matrices to stop the zoom being applied to itelf. This also required adding separate get/set functions for each matrix and a GetCombinedMatrix() funtion.
Added those functions to other files where needed but may be wrong. Need to look at export.cpp. Gizmos are also not quite right yet either.
There's probaly a few improvements that could be made to the feel as well.