What's Changed
- #282 Excluded destroyed tracked prefabs from objects sync by @polycone in #284
- #281 Disabled world diff debug for release builds by @polycone in #285
- #289 Added multiplayer object redirection by @polycone in #291
- #287 Fixed build event firing in single player mode by @polycone in #292
- #290 UUID is used as multiplayer id base by @polycone in #293
Full Changelog: v1.1.0-alpha...v1.1.1-alpha