-
Notifications
You must be signed in to change notification settings - Fork 8.6k
/
core.py
291 lines (219 loc) · 9.96 KB
/
core.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
import gym
from gym import error
from gym.utils import closer
env_closer = closer.Closer()
class Env(object):
"""The main OpenAI Gym class. It encapsulates an environment with
arbitrary behind-the-scenes dynamics. An environment can be
partially or fully observed.
The main API methods that users of this class need to know are:
step
reset
render
close
seed
And set the following attributes:
action_space: The Space object corresponding to valid actions
observation_space: The Space object corresponding to valid observations
reward_range: A tuple corresponding to the min and max possible rewards
Note: a default reward range set to [-inf,+inf] already exists. Set it if you want a narrower range.
The methods are accessed publicly as "step", "reset", etc...
"""
# Set this in SOME subclasses
metadata = {'render.modes': []}
reward_range = (-float('inf'), float('inf'))
spec = None
# Set these in ALL subclasses
action_space = None
observation_space = None
def step(self, action):
"""Run one timestep of the environment's dynamics. When end of
episode is reached, you are responsible for calling `reset()`
to reset this environment's state.
Accepts an action and returns a tuple (observation, reward, done, info).
Args:
action (object): an action provided by the agent
Returns:
observation (object): agent's observation of the current environment
reward (float) : amount of reward returned after previous action
done (bool): whether the episode has ended, in which case further step() calls will return undefined results
info (dict): contains auxiliary diagnostic information (helpful for debugging, and sometimes learning)
"""
raise NotImplementedError
def reset(self):
"""Resets the state of the environment and returns an initial observation.
Returns:
observation (object): the initial observation.
"""
raise NotImplementedError
def render(self, mode='human'):
"""Renders the environment.
The set of supported modes varies per environment. (And some
environments do not support rendering at all.) By convention,
if mode is:
- human: render to the current display or terminal and
return nothing. Usually for human consumption.
- rgb_array: Return an numpy.ndarray with shape (x, y, 3),
representing RGB values for an x-by-y pixel image, suitable
for turning into a video.
- ansi: Return a string (str) or StringIO.StringIO containing a
terminal-style text representation. The text can include newlines
and ANSI escape sequences (e.g. for colors).
Note:
Make sure that your class's metadata 'render.modes' key includes
the list of supported modes. It's recommended to call super()
in implementations to use the functionality of this method.
Args:
mode (str): the mode to render with
Example:
class MyEnv(Env):
metadata = {'render.modes': ['human', 'rgb_array']}
def render(self, mode='human'):
if mode == 'rgb_array':
return np.array(...) # return RGB frame suitable for video
elif mode == 'human':
... # pop up a window and render
else:
super(MyEnv, self).render(mode=mode) # just raise an exception
"""
raise NotImplementedError
def close(self):
"""Override close in your subclass to perform any necessary cleanup.
Environments will automatically close() themselves when
garbage collected or when the program exits.
"""
pass
def seed(self, seed=None):
"""Sets the seed for this env's random number generator(s).
Note:
Some environments use multiple pseudorandom number generators.
We want to capture all such seeds used in order to ensure that
there aren't accidental correlations between multiple generators.
Returns:
list<bigint>: Returns the list of seeds used in this env's random
number generators. The first value in the list should be the
"main" seed, or the value which a reproducer should pass to
'seed'. Often, the main seed equals the provided 'seed', but
this won't be true if seed=None, for example.
"""
return
@property
def unwrapped(self):
"""Completely unwrap this env.
Returns:
gym.Env: The base non-wrapped gym.Env instance
"""
return self
def __str__(self):
if self.spec is None:
return '<{} instance>'.format(type(self).__name__)
else:
return '<{}<{}>>'.format(type(self).__name__, self.spec.id)
def __enter__(self):
"""Support with-statement for the environment. """
return self
def __exit__(self, *args):
"""Support with-statement for the environment. """
self.close()
# propagate exception
return False
class GoalEnv(Env):
"""A goal-based environment. It functions just as any regular OpenAI Gym environment but it
imposes a required structure on the observation_space. More concretely, the observation
space is required to contain at least three elements, namely `observation`, `desired_goal`, and
`achieved_goal`. Here, `desired_goal` specifies the goal that the agent should attempt to achieve.
`achieved_goal` is the goal that it currently achieved instead. `observation` contains the
actual observations of the environment as per usual.
"""
def reset(self):
# Enforce that each GoalEnv uses a Goal-compatible observation space.
if not isinstance(self.observation_space, gym.spaces.Dict):
raise error.Error('GoalEnv requires an observation space of type gym.spaces.Dict')
for key in ['observation', 'achieved_goal', 'desired_goal']:
if key not in self.observation_space.spaces:
raise error.Error('GoalEnv requires the "{}" key to be part of the observation dictionary.'.format(key))
def compute_reward(self, achieved_goal, desired_goal, info):
"""Compute the step reward. This externalizes the reward function and makes
it dependent on a desired goal and the one that was achieved. If you wish to include
additional rewards that are independent of the goal, you can include the necessary values
to derive it in 'info' and compute it accordingly.
Args:
achieved_goal (object): the goal that was achieved during execution
desired_goal (object): the desired goal that we asked the agent to attempt to achieve
info (dict): an info dictionary with additional information
Returns:
float: The reward that corresponds to the provided achieved goal w.r.t. to the desired
goal. Note that the following should always hold true:
ob, reward, done, info = env.step()
assert reward == env.compute_reward(ob['achieved_goal'], ob['goal'], info)
"""
raise NotImplementedError
class Wrapper(Env):
"""Wraps the environment to allow a modular transformation.
This class is the base class for all wrappers. The subclass could override
some methods to change the behavior of the original environment without touching the
original code.
.. note::
Don't forget to call ``super().__init__(env)`` if the subclass overrides :meth:`__init__`.
"""
def __init__(self, env):
self.env = env
self.action_space = self.env.action_space
self.observation_space = self.env.observation_space
self.reward_range = self.env.reward_range
self.metadata = self.env.metadata
def __getattr__(self, name):
if name.startswith('_'):
raise AttributeError("attempted to get missing private attribute '{}'".format(name))
return getattr(self.env, name)
@property
def spec(self):
return self.env.spec
@classmethod
def class_name(cls):
return cls.__name__
def step(self, action):
return self.env.step(action)
def reset(self, **kwargs):
return self.env.reset(**kwargs)
def render(self, mode='human', **kwargs):
return self.env.render(mode, **kwargs)
def close(self):
return self.env.close()
def seed(self, seed=None):
return self.env.seed(seed)
def compute_reward(self, achieved_goal, desired_goal, info):
return self.env.compute_reward(achieved_goal, desired_goal, info)
def __str__(self):
return '<{}{}>'.format(type(self).__name__, self.env)
def __repr__(self):
return str(self)
@property
def unwrapped(self):
return self.env.unwrapped
class ObservationWrapper(Wrapper):
def reset(self, **kwargs):
observation = self.env.reset(**kwargs)
return self.observation(observation)
def step(self, action):
observation, reward, done, info = self.env.step(action)
return self.observation(observation), reward, done, info
def observation(self, observation):
raise NotImplementedError
class RewardWrapper(Wrapper):
def reset(self, **kwargs):
return self.env.reset(**kwargs)
def step(self, action):
observation, reward, done, info = self.env.step(action)
return observation, self.reward(reward), done, info
def reward(self, reward):
raise NotImplementedError
class ActionWrapper(Wrapper):
def reset(self, **kwargs):
return self.env.reset(**kwargs)
def step(self, action):
return self.env.step(self.action(action))
def action(self, action):
raise NotImplementedError
def reverse_action(self, action):
raise NotImplementedError