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openc2e is an open-source game engine for the games in the Creatures series.

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openc2e

openc2e is an open-source game engine intended to run all the games in the Creatures series.

Games

openc2e is intended to support:

  • Creatures (1996)
  • Creatures 2 (1998)
  • Creatures 3 (1999)
  • Docking Station (2001)
  • Creatures Playground (1999)
  • Creatures Adventures (2000)

Status

Working

  • Agents (COBs) work
  • Imperfect physics
  • Creatures biochemistry
  • Sound effects

Todo

  • Actual creatures (C3+ creatures work somewhat, C1 and C2 ones don't work at all)
  • Physics improvements (Especially C3+)
  • Network ability (the Docking Station warp)
  • Serialization (world saving, creature exporting, ...)

There are lots of open issues that still need solving.

Building

Dependencies

openc2e depends on:

  • SDL2
    • SDL2_mixer
  • Python
  • CMake
  • Boost.Serialization (optional)

Linux

Ubuntu

On Ubuntu 18.10 and up, you'll need these packages:

sudo apt-get install \
  build-essential \
  libsdl2-dev \
  libsdl2-mixer-dev \
  cmake

macOS

Install dependencies using Homebrew:

brew install cmake

Windows

Install Python, and Visual Studio's C++ CMake Tools for Windows.

Open the folder in Visual Studio and it will automatically run CMake and set up the build system.

Compiling

Create a new build directory and compile:

cmake -B build .
make -C build openc2e -j4

Running

You should provide a path to a game's data files with the -d or --data-path flag:

./build/openc2e -d /path/to/Creatures2

The engine will try to guess the game based on files in the directory. If it can't decide, it will default to C3/DS.

Advanced Usage

To see an overview of all available options, use -h / --help:

./build/openc2e --help