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bakercp committed Oct 11, 2019
1 parent eed001c commit 39a4ba0
Showing 1 changed file with 11 additions and 11 deletions.
22 changes: 11 additions & 11 deletions libs/openFrameworks/3d/ofNode.h
Original file line number Diff line number Diff line change
Expand Up @@ -188,7 +188,7 @@ class ofNode {
/// \returns The global scale in the xyz axes where 1 = 100% of size.
glm::vec3 getGlobalScale() const;

/// \}
/// \}
/// \name Setters
/// \{

Expand Down Expand Up @@ -381,21 +381,21 @@ class ofNode {
/// it relatively consistant with the original angle.
void lookAt(const glm::vec3& lookAtPosition);

/// \brief Orient node to look at point (-z axis pointing to global position).
/// \param lookAtPosition XYZ coordinates of point to look at as ref to 3D vector.
/// \param upVector The desired up axis as a cartesian 3D vector.
/// \brief Orient node to look at point (-z axis pointing to global position).
/// \param lookAtPosition XYZ coordinates of point to look at as ref to 3D vector.
/// \param upVector The desired up axis as a cartesian 3D vector.
void lookAt(const glm::vec3& lookAtPosition, glm::vec3 upVector);

/// \brief Orient node to look at another node (-z axis pointing at other node).
///
/// \param lookAtNode A reference to the node to look at.
/// \brief Orient node to look at another node (-z axis pointing at other node).
///
// \param lookAtNode A reference to the node to look at.
/// \note This version calculates the up vector automatically to try to keep
/// it relatively consistant with the original angle.
void lookAt(const ofNode& lookAtNode);
void lookAt(const ofNode& lookAtNode);

/// \brief Orient node to look at another node (-z axis pointing at other node).
/// \param lookAtNode A reference to the node to look at.
/// \param upVector The desired up axis as a ref to cartesian 3D vector.
/// \brief Orient node to look at another node (-z axis pointing at other node).
/// \param lookAtNode A reference to the node to look at.
/// \param upVector The desired up axis as a ref to cartesian 3D vector.
void lookAt(const ofNode& lookAtNode, const glm::vec3& upVector);

OF_DEPRECATED_MSG("Use the Deg/Rad version", void orbit(float longitude, float latitude, float radius, const glm::vec3& centerPoint = glm::vec3(0, 0, 0)));
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