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Rendering freezes after using ofSystemLoadDialog with Xcode 5 #2800
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thanks for the report! |
is this glitch happening while the dialog box is still open or after it's been closed? |
Possibly related to "Window not being redrawn while resizing" (#2456) ? |
it's also after closing the dialog box. ( I also experienced the issue #2456 ) |
@dfeles I can't get this to reproduce Does this still happen with the current OF master branch? It's possible it's been fixed by a GLFW update in the interim. If you still experience it with the master branch, can you give more details on your system? |
yes - can you maybe try with the 0.8.1 RC1 zips? I am unable to reproduce this as well on 10.8 closing this. |
hi all, I'm using oF v0.8.3 and osx 10.9 and experiencing the same issues as the OP. apparently draw() stops refreshing after a file is loaded. the same issue seems to be reported here: this seems to fix it: (could it be included in the main release?) also see: |
Thanks for the report, I'll reopen and tag as a regression. @openframeworks/macos, could you take a look? |
stores the OpenGL context and restores it after a load / save dialog is popped up. closes openframeworks#2800
Hey guys!
I run into this problem, that after I pop up a system load dialog, selecting the file and pressing OK or Cancel, the program runs without any errors, but the rendering of the screen freezes (If you try to resize it it will get glitchy)
Even if I'm tracing messages meanwhile it works fine, they appear in the Output panel, just the rendering stops.
I first though that the problem is in my code, but after I tried your "fileOpenSaveDialogExample" example project and I experienced the same.
and the screen after resize
I'm using OS X 10.9.1
I hope I helped by reporting this issue.
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