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Intimidated bane seems non-standard regarding number of targets. #8

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istabosz opened this issue Jul 11, 2016 · 3 comments
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@istabosz
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As is, the intimidated bane increases number of targets based on power level, but isn't that what multi-targeting is for?

What if higher power levels just increased the level of disadvantage. I'm thinking that disadvantage 1 isn't as strong of an effect at higher levels anyway so it won't really redirect attacks the way this bane is meant to.

@brianfeister
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Sounds good. Yeah, you're totally right, I was on a different wavelength when I willingly made this non-standard. Good catch!

@istabosz
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https://github.com/openlegend/core-rules/blob/master/banes/banes.yml#L373

Done. Let me know if it looks good. Started the disadvantage at 1 and just increased it by one per power level.

@brianfeister
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looks good 👍

brianfeister pushed a commit that referenced this issue Jan 26, 2017
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