Skip to content

Issues: openly-retro/stellaris-machine-robot-expansion

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Author
Filter by author
Loading
Label
Filter by label
Loading
Use alt + click/return to exclude labels
or + click/return for logical OR
Projects
Filter by project
Loading
Milestones
Filter by milestone
Loading
Assignee
Filter by who’s assigned
Sort

Issues list

Portrait Mod support for Bio Robot improvement New feature or request needs analysis Before doing any work, we need to do an investigation as to whether it's feasible player-reported Playtester or community member reported this
#200 opened Jul 11, 2024 by openly-retro
Add WMC modifiers
#194 opened Jun 30, 2024 by openly-retro 2.2a-alpha-wm
Organic skin trait and hybrid pops upkeep control does not seem to work together. [Aphyxia] needs analysis Before doing any work, we need to do an investigation as to whether it's feasible player-reported Playtester or community member reported this
#193 opened Jun 24, 2024 by openly-retro
Mechanical World AP rework/update [Yami] player-reported Playtester or community member reported this
#186 opened May 21, 2024 by openly-retro 2.2a-alpha-wm
New tech for Mechanical / Synth improvement New feature or request needs analysis Before doing any work, we need to do an investigation as to whether it's feasible
#182 opened May 17, 2024 by openly-retro 2.1y-machine-age-dlc
Bio Mechanical bugfixes bug Something isn't working
#179 opened May 14, 2024 by openly-retro 2.1y-machine-age-dlc
MAMP citizen frames AP continuation New content in continuation
#169 opened Apr 12, 2024 by openly-retro 2.3-origin-1
Make it so robots can't colonize unless they have a special trait brainstorming An idea that we have no idea if we'll do it or not
#168 opened Apr 12, 2024 by openly-retro
Develop "Automaton" class of Robots which are cheap but low-function brainstorming An idea that we have no idea if we'll do it or not
#167 opened Apr 12, 2024 by openly-retro
Look what TMA provides that Synthetic Dawn doesn't, set up feature flags gameplay Considerations about balance, immersion, gameplay needs analysis Before doing any work, we need to do an investigation as to whether it's feasible
#165 opened Apr 12, 2024 by openly-retro 2.1y-machine-age-dlc
Let Abyss interactions give weapons from Extra Ship Components mod and from Gigastructures compat Compatibility with other mods core mechanics Related to XVCV original content improvement New feature or request player-reported Playtester or community member reported this
#164 opened Apr 12, 2024 by openly-retro 2.2c-mod-patches
More Malware Ops continuation New content in continuation core mechanics Related to XVCV original content
#161 opened Apr 9, 2024 by openly-retro 2.2b-malware
Origin: "Return to Void" continuation New content in continuation
#160 opened Apr 9, 2024 by openly-retro 2.8-origin-6
Origin: "Catalogue Index" continuation New content in continuation
#157 opened Apr 9, 2024 by openly-retro 2.5-origin-3
Origin: Clankerbots continuation New content in continuation
#156 opened Apr 9, 2024 by openly-retro 2.6-origin-4
Changes to Bio-Mechanical core mechanics Related to XVCV original content
#153 opened Apr 9, 2024 by openly-retro
Patch for "Paragon Leaders Expanded"? compat Compatibility with other mods improvement New feature or request player-reported Playtester or community member reported this
#151 opened Apr 5, 2024 by openly-retro 2.2c-mod-patches
ProTip! no:milestone will show everything without a milestone.