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Updated wrappers
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robertosfield committed Jan 8, 2008
1 parent 578f385 commit 27714dd
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Showing 4 changed files with 164 additions and 1 deletion.
123 changes: 122 additions & 1 deletion src/osgWrappers/osg/GL2Extensions.cpp
Expand Up @@ -98,6 +98,26 @@ BEGIN_OBJECT_REFLECTOR(osg::GL2Extensions)
__bool__isLanguage100Supported,
"",
"");
I_Method1(void, setGeometryShader4Supported, IN, bool, flag,
Properties::NON_VIRTUAL,
__void__setGeometryShader4Supported__bool,
"",
"");
I_Method0(bool, isGeometryShader4Supported,
Properties::NON_VIRTUAL,
__bool__isGeometryShader4Supported,
"",
"");
I_Method1(void, setGpuShader4Supported, IN, bool, flag,
Properties::NON_VIRTUAL,
__void__setGpuShader4Supported__bool,
"",
"");
I_Method0(bool, isGpuShader4Supported,
Properties::NON_VIRTUAL,
__bool__isGpuShader4Supported,
"",
"");
I_Method2(void, glBlendEquationSeparate, IN, GLenum, modeRGB, IN, GLenum, modeAlpha,
Properties::NON_VIRTUAL,
__void__glBlendEquationSeparate__GLenum__GLenum,
Expand Down Expand Up @@ -588,7 +608,62 @@ BEGIN_OBJECT_REFLECTOR(osg::GL2Extensions)
__bool__getFragDataLocation__C5_char_P1__GLuint_R1,
"",
"");
I_Method3(void, glBindFragDataLocation, IN, GLuint, program, IN, GLuint, colorNumber, IN, const GLchar *, name,
I_Method4(void, glUniformMatrix2x3fv, IN, GLint, location, IN, GLsizei, count, IN, GLboolean, transpose, IN, const GLfloat *, value,
Properties::NON_VIRTUAL,
__void__glUniformMatrix2x3fv__GLint__GLsizei__GLboolean__C5_GLfloat_P1,
"",
"");
I_Method4(void, glUniformMatrix3x2fv, IN, GLint, location, IN, GLsizei, count, IN, GLboolean, transpose, IN, const GLfloat *, value,
Properties::NON_VIRTUAL,
__void__glUniformMatrix3x2fv__GLint__GLsizei__GLboolean__C5_GLfloat_P1,
"",
"");
I_Method4(void, glUniformMatrix2x4fv, IN, GLint, location, IN, GLsizei, count, IN, GLboolean, transpose, IN, const GLfloat *, value,
Properties::NON_VIRTUAL,
__void__glUniformMatrix2x4fv__GLint__GLsizei__GLboolean__C5_GLfloat_P1,
"",
"");
I_Method4(void, glUniformMatrix4x2fv, IN, GLint, location, IN, GLsizei, count, IN, GLboolean, transpose, IN, const GLfloat *, value,
Properties::NON_VIRTUAL,
__void__glUniformMatrix4x2fv__GLint__GLsizei__GLboolean__C5_GLfloat_P1,
"",
"");
I_Method4(void, glUniformMatrix3x4fv, IN, GLint, location, IN, GLsizei, count, IN, GLboolean, transpose, IN, const GLfloat *, value,
Properties::NON_VIRTUAL,
__void__glUniformMatrix3x4fv__GLint__GLsizei__GLboolean__C5_GLfloat_P1,
"",
"");
I_Method4(void, glUniformMatrix4x3fv, IN, GLint, location, IN, GLsizei, count, IN, GLboolean, transpose, IN, const GLfloat *, value,
Properties::NON_VIRTUAL,
__void__glUniformMatrix4x3fv__GLint__GLsizei__GLboolean__C5_GLfloat_P1,
"",
"");
I_Method3(void, glProgramParameteri, IN, GLuint, program, IN, GLenum, pname, IN, GLint, value,
Properties::NON_VIRTUAL,
__void__glProgramParameteri__GLuint__GLenum__GLint,
"",
"");
I_Method4(void, glFramebufferTexture, IN, GLenum, target, IN, GLenum, attachment, IN, GLuint, texture, IN, GLint, level,
Properties::NON_VIRTUAL,
__void__glFramebufferTexture__GLenum__GLenum__GLuint__GLint,
"",
"");
I_Method5(void, glFramebufferTextureLayer, IN, GLenum, target, IN, GLenum, attachment, IN, GLuint, texture, IN, GLint, level, IN, GLint, layer,
Properties::NON_VIRTUAL,
__void__glFramebufferTextureLayer__GLenum__GLenum__GLuint__GLint__GLint,
"",
"");
I_Method5(void, glFramebufferTextureFace, IN, GLenum, target, IN, GLenum, attachment, IN, GLuint, texture, IN, GLint, level, IN, GLenum, face,
Properties::NON_VIRTUAL,
__void__glFramebufferTextureFace__GLenum__GLenum__GLuint__GLint__GLenum,
"",
"");
I_Method3(void, glGetUniformuiv, IN, GLuint, program, IN, GLint, location, IN, GLuint *, params,
Properties::NON_VIRTUAL,
__void__glGetUniformuiv__GLuint__GLint__GLuint_P1,
"",
"");
I_Method3(void, glBindFragDataLocation, IN, GLuint, program, IN, GLuint, color, IN, const GLchar *, name,
Properties::NON_VIRTUAL,
__void__glBindFragDataLocation__GLuint__GLuint__C5_GLchar_P1,
"",
Expand All @@ -598,6 +673,46 @@ BEGIN_OBJECT_REFLECTOR(osg::GL2Extensions)
__GLint__glGetFragDataLocation__GLuint__C5_GLchar_P1,
"",
"");
I_Method2(void, glUniform1ui, IN, GLint, location, IN, GLuint, v0,
Properties::NON_VIRTUAL,
__void__glUniform1ui__GLint__GLuint,
"",
"");
I_Method3(void, glUniform2ui, IN, GLint, location, IN, GLuint, v0, IN, GLuint, v1,
Properties::NON_VIRTUAL,
__void__glUniform2ui__GLint__GLuint__GLuint,
"",
"");
I_Method4(void, glUniform3ui, IN, GLint, location, IN, GLuint, v0, IN, GLuint, v1, IN, GLuint, v2,
Properties::NON_VIRTUAL,
__void__glUniform3ui__GLint__GLuint__GLuint__GLuint,
"",
"");
I_Method5(void, glUniform4ui, IN, GLint, location, IN, GLuint, v0, IN, GLuint, v1, IN, GLuint, v2, IN, GLuint, v3,
Properties::NON_VIRTUAL,
__void__glUniform4ui__GLint__GLuint__GLuint__GLuint__GLuint,
"",
"");
I_Method3(void, glUniform1uiv, IN, GLint, location, IN, GLsizei, count, IN, const GLuint *, value,
Properties::NON_VIRTUAL,
__void__glUniform1uiv__GLint__GLsizei__C5_GLuint_P1,
"",
"");
I_Method3(void, glUniform2uiv, IN, GLint, location, IN, GLsizei, count, IN, const GLuint *, value,
Properties::NON_VIRTUAL,
__void__glUniform2uiv__GLint__GLsizei__C5_GLuint_P1,
"",
"");
I_Method3(void, glUniform3uiv, IN, GLint, location, IN, GLsizei, count, IN, const GLuint *, value,
Properties::NON_VIRTUAL,
__void__glUniform3uiv__GLint__GLsizei__C5_GLuint_P1,
"",
"");
I_Method3(void, glUniform4uiv, IN, GLint, location, IN, GLsizei, count, IN, const GLuint *, value,
Properties::NON_VIRTUAL,
__void__glUniform4uiv__GLint__GLsizei__C5_GLuint_P1,
"",
"");
I_StaticMethod2(osg::GL2Extensions *, Get, IN, unsigned int, contextID, IN, bool, createIfNotInitalized,
__GL2Extensions_P1__Get__unsigned_int__bool_S,
"Function to call to get the extension of a specified context. ",
Expand All @@ -612,9 +727,15 @@ BEGIN_OBJECT_REFLECTOR(osg::GL2Extensions)
I_SimpleProperty(bool, FragmentShaderSupported,
0,
__void__setFragmentShaderSupported__bool);
I_SimpleProperty(bool, GeometryShader4Supported,
0,
__void__setGeometryShader4Supported__bool);
I_SimpleProperty(float, GlVersion,
__float__getGlVersion,
0);
I_SimpleProperty(bool, GpuShader4Supported,
0,
__void__setGpuShader4Supported__bool);
I_SimpleProperty(bool, Language100Supported,
0,
__void__setLanguage100Supported__bool);
Expand Down
14 changes: 14 additions & 0 deletions src/osgWrappers/osg/Program.cpp
Expand Up @@ -132,6 +132,16 @@ BEGIN_OBJECT_REFLECTOR(osg::Program)
__bool__removeShader__Shader_P1,
"Remove osg::Shader from this osg::Program. ",
"Mark Program as needing relink. Return true for success ");
I_Method2(void, setParameter, IN, GLenum, pname, IN, GLint, value,
Properties::NON_VIRTUAL,
__void__setParameter__GLenum__GLint,
"Set/get GL program parameters. ",
"");
I_Method1(GLint, getParameter, IN, GLenum, pname,
Properties::NON_VIRTUAL,
__GLint__getParameter__GLenum,
"",
"");
I_Method2(void, addBindAttribLocation, IN, const std::string &, name, IN, GLuint, index,
Properties::NON_VIRTUAL,
__void__addBindAttribLocation__C5_std_string_R1__GLuint,
Expand Down Expand Up @@ -205,6 +215,10 @@ BEGIN_OBJECT_REFLECTOR(osg::Program)
I_SimpleProperty(const osg::Program::FragDataBindingList &, FragDataBindingList,
__C5_FragDataBindingList_R1__getFragDataBindingList,
0);
I_IndexedProperty(GLint, Parameter,
__GLint__getParameter__GLenum,
__void__setParameter__GLenum__GLint,
0);
I_ArrayProperty(osg::Shader *, Shader,
__Shader_P1__getShader__unsigned_int,
0,
Expand Down
1 change: 1 addition & 0 deletions src/osgWrappers/osg/Shader.cpp
Expand Up @@ -27,6 +27,7 @@ BEGIN_ENUM_REFLECTOR(osg::Shader::Type)
I_DeclaringFile("osg/Shader");
I_EnumLabel(osg::Shader::VERTEX);
I_EnumLabel(osg::Shader::FRAGMENT);
I_EnumLabel(osg::Shader::GEOMETRY);
I_EnumLabel(osg::Shader::UNDEFINED);
END_REFLECTOR

Expand Down
27 changes: 27 additions & 0 deletions src/osgWrappers/osg/Uniform.cpp
Expand Up @@ -152,6 +152,33 @@ BEGIN_ENUM_REFLECTOR(osg::Uniform::Type)
I_EnumLabel(osg::Uniform::SAMPLER_2D_ARRAY);
I_EnumLabel(osg::Uniform::SAMPLER_1D_ARRAY_SHADOW);
I_EnumLabel(osg::Uniform::SAMPLER_2D_ARRAY_SHADOW);
I_EnumLabel(osg::Uniform::FLOAT_MAT2x3);
I_EnumLabel(osg::Uniform::FLOAT_MAT2x4);
I_EnumLabel(osg::Uniform::FLOAT_MAT3x2);
I_EnumLabel(osg::Uniform::FLOAT_MAT3x4);
I_EnumLabel(osg::Uniform::FLOAT_MAT4x2);
I_EnumLabel(osg::Uniform::FLOAT_MAT4x3);
I_EnumLabel(osg::Uniform::SAMPLER_BUFFER);
I_EnumLabel(osg::Uniform::SAMPLER_CUBE_SHADOW);
I_EnumLabel(osg::Uniform::UNSIGNED_INT_VEC2);
I_EnumLabel(osg::Uniform::UNSIGNED_INT_VEC3);
I_EnumLabel(osg::Uniform::UNSIGNED_INT_VEC4);
I_EnumLabel(osg::Uniform::INT_SAMPLER_1D);
I_EnumLabel(osg::Uniform::INT_SAMPLER_2D);
I_EnumLabel(osg::Uniform::INT_SAMPLER_3D);
I_EnumLabel(osg::Uniform::INT_SAMPLER_CUBE);
I_EnumLabel(osg::Uniform::INT_SAMPLER_2D_RECT);
I_EnumLabel(osg::Uniform::INT_SAMPLER_1D_ARRAY);
I_EnumLabel(osg::Uniform::INT_SAMPLER_2D_ARRAY);
I_EnumLabel(osg::Uniform::INT_SAMPLER_BUFFER);
I_EnumLabel(osg::Uniform::UNSIGNED_INT_SAMPLER_1D);
I_EnumLabel(osg::Uniform::UNSIGNED_INT_SAMPLER_2D);
I_EnumLabel(osg::Uniform::UNSIGNED_INT_SAMPLER_3D);
I_EnumLabel(osg::Uniform::UNSIGNED_INT_SAMPLER_CUBE);
I_EnumLabel(osg::Uniform::UNSIGNED_INT_SAMPLER_2D_RECT);
I_EnumLabel(osg::Uniform::UNSIGNED_INT_SAMPLER_1D_ARRAY);
I_EnumLabel(osg::Uniform::UNSIGNED_INT_SAMPLER_2D_ARRAY);
I_EnumLabel(osg::Uniform::UNSIGNED_INT_SAMPLER_BUFFER);
I_EnumLabel(osg::Uniform::UNDEFINED);
END_REFLECTOR

Expand Down

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