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Added osgshaderpipeline example that will server as a testbed for aut…
…omatically mapping fixed function pipeline to shaders
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SET(TARGET_SRC osgshaderpipeline.cpp ) | ||
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SETUP_APPLICATION(osgshaderpipeline) |
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield | ||
* | ||
* This application is open source and may be redistributed and/or modified | ||
* freely and without restriction, both in commercial and non commercial applications, | ||
* as long as this copyright notice is maintained. | ||
* | ||
* This application is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | ||
*/ | ||
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#include <osgDB/ReadFile> | ||
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#include <osgGA/StateSetManipulator> | ||
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#include <osgViewer/Viewer> | ||
#include <osgViewer/ViewerEventHandlers> | ||
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#include <iostream> | ||
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int main(int argc, char** argv) | ||
{ | ||
// use an ArgumentParser object to manage the program arguments. | ||
osg::ArgumentParser arguments(&argc,argv); | ||
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osgViewer::Viewer viewer(arguments); | ||
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// add the state manipulator | ||
viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) ); | ||
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// add the stats handler | ||
viewer.addEventHandler(new osgViewer::StatsHandler); | ||
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osg::ref_ptr<osg::Program> program = new osg::Program; | ||
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bool vertexShadersAssigned = false; | ||
std::string vertexShaderFilename; | ||
while(arguments.read("--vert", vertexShaderFilename)) | ||
{ | ||
osg::ref_ptr<osg::Shader> vertexShader = osgDB::readRefShaderFile(vertexShaderFilename); | ||
if (vertexShader) | ||
{ | ||
vertexShadersAssigned = true; | ||
program->addShader(vertexShader); | ||
} | ||
else | ||
{ | ||
OSG_NOTICE<<"Unable to load vertex shader file : "<<vertexShaderFilename<<std::endl; | ||
} | ||
} | ||
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if (!vertexShadersAssigned) | ||
{ | ||
vertexShaderFilename = "shaders/shaderpipeline.vert"; | ||
osg::ref_ptr<osg::Shader> vertexShader = osgDB::readRefShaderFile(vertexShaderFilename); | ||
if (vertexShader) | ||
{ | ||
vertexShadersAssigned = true; | ||
program->addShader(vertexShader); | ||
} | ||
else | ||
{ | ||
OSG_NOTICE<<"Unable to load vertex shader file : "<<vertexShaderFilename<<std::endl; | ||
return 1; | ||
} | ||
} | ||
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bool fragmentShadersAssigned = false; | ||
std::string fragmentShaderFilename; | ||
while(arguments.read("--frag", fragmentShaderFilename)) | ||
{ | ||
osg::ref_ptr<osg::Shader> fragmentShader = osgDB::readRefShaderFile(fragmentShaderFilename); | ||
if (fragmentShader) | ||
{ | ||
fragmentShadersAssigned = true; | ||
program->addShader(fragmentShader); | ||
} | ||
else | ||
{ | ||
OSG_NOTICE<<"Unable to load fragment shader file : "<<fragmentShaderFilename<<std::endl; | ||
} | ||
} | ||
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if (!fragmentShadersAssigned) | ||
{ | ||
fragmentShaderFilename = "shaders/shaderpipeline.vert"; | ||
osg::ref_ptr<osg::Shader> fragmentShader = osgDB::readRefShaderFile(fragmentShaderFilename); | ||
if (fragmentShader) | ||
{ | ||
fragmentShadersAssigned = true; | ||
program->addShader(fragmentShader); | ||
} | ||
else | ||
{ | ||
OSG_NOTICE<<"Unable to load fragment shader file : "<<fragmentShaderFilename<<std::endl; | ||
return 1; | ||
} | ||
} | ||
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// assign program to topmost StateSet | ||
viewer.getCamera()->getOrCreateStateSet()->setAttribute(program); | ||
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// load the data | ||
osg::ref_ptr<osg::Node> loadedModel = osgDB::readRefNodeFiles(arguments); | ||
if (!loadedModel) | ||
{ | ||
std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl; | ||
return 1; | ||
} | ||
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viewer.setSceneData(loadedModel); | ||
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viewer.realize(); | ||
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return viewer.run(); | ||
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} |