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Version 1.2.0 - The Final Release

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@JuKu JuKu released this 26 Nov 13:22
· 3 commits to master since this release

Final Release of SpaceChaos

spacechaos_final_release_logo_small

We are very proud to announce our new final release of SpaceChaos! :)
Because this is the final release, we dont work on this game actively anymore (except biannual small content updates).
We are going to the next new game, we are working on. Be surprised! :D

Changelog

This sprint included many, many changes. We cannot list all of them here. But we have changed many things and added a few new features. Also we have improved AI and Game Balancing a lot!
If you have suggestions, please create an issue or write an mail to marketing [at] spacechaos.de! Thanks a lot!

  • Balance game mechanics a lot! The game is easier now and makes more fun! :)
  • improved AI concept
  • added new shuttle type
  • added new powerups (items): torpedo powerups, shield effect power ups
  • implemented a highscore
  • improved game over screen
  • increased maximum amount of torpedos
  • decrease cooldown timer for torpedos
  • Bugfix: If an enemy collides with player, it will get damage too
  • the player cannot hide behind powerups anymore
  • introduced a new score list
  • Improved shield effect game mechanics
  • decreased file size (from 400MB to 82MB, removed unneccessary assets)
  • some graphics improvements

Credits & Acknowledgments

We thank all our supporters, game testers and the team! We could not do that without them!
Thanks a lot! As the projekt leader of this team (JuKu), i am very proud of this team! If i through back to the beginnings of this SpaceChaos projects we started as an little team, founded from a little forum post at http://java-forum.org, where originally some unexperienced and later also experienced developers wanted to create their first game. I have seen this post and as an more experienced developer i created this project to learn also unexperienced developers game development. After a while also some other experienced developers joined the team. And today their aren't any unexperienced developers in our team anymore! They have learned so much, that they are more experienced now. This was the originally goal of this project and we have reached this goal! And i am very proud of this game which we have created together!
So, enough jabbering now.

Credit List:

  • Justin Künzel (jukusoft.com): Project Management (Project Lead), Programming
  • damios: Programming
  • Constantin Schulte (SupressWarnings): Community- and Marketing-Management, Programming, Graphics
  • Adrian Buch: Programming
  • Paul Funk: Graphics
  • Cromewell ((dogemagni): Programming
  • Javanewbie: Programming, Graphics
  • Markus Dohrmann: Programming
  • Lars: Web Design

Support:

  • cain
  • flown
  • gab92
  • luggioh

Special thanks (for great and fast help & tips):

Asset Credits

See CONTRIBUTORS.md file for asset credits!