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1.2.0-alpha1 - do not merge #142
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Compatibility verified through apitest. A single incompatible change remains: GL.GetError() now returns ErrorCode instead of All.
Compatibility verified with apitest. Incompatible changes: GetError() returns ErrorCode and GetFramebufferStatus() returns FramebufferErrorCode instead of All.
Compatibility verified with apitest. Changes: - GetActiveUniforms has ref not out parameter - GetError returns ErrorCode not All - GetFramebufferStatus returns FramebufferErrorCode not All
Compatibility testing in progress.
This sample can now be deployed on older devices.
We only need to resolve mscorlib. This fixes issues when rewriting the iOS build.
iOS uses EAGL instead.
The SDL2 projects are completely experimental and should not normally be used.
In order to reduce the binary size, a new option “ForceDllImport” has been added for iOS builds. This suppress the generation of entry point slots, in favor of DllImports. Android now uses “UseDllImport” by default. This suppress the generation of entry point slots for core functions, and keeps slots only for extension functions.
This simplifies the deployment of OpenTK.dll.config
Also fixed a minor issue in reuse enum elements.
Merging an enum with itself might possibly lead to a crash. This is now detected and avoided.
We sometimes need to declare private fields for alignment. Disable spurious warnings about these fields not being used.
This commit fixes the following issues in string reference parameters: - prologue now uses the same local variable name as the epilogue - epilogue is no longer incorrectly skipped
Closing. This is ancient, and would need to be re-done against the new structure. |
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This PR synchronizes OpenTK with the Xamarin version (https://github.com/mono/opentk). The result is fully functional, but requires some additional work regarding API compatibility. This PR is created now to ensure testing by the CI server.
New features:
Known issues: