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Add headless osd interface #7
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sangwonl
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- Add cassette_image::image_read_byte method for reading one byte at a time - coco_cas.cpp: Eliminate dependency on emucore.h - thom_cas.cpp: Declare some temporary variables much closer to where they are used - tvc_cas.cpp: Read and write entire sectors at a time
---------------------------------- Heroine's Memory [The Dumping Union]
---------------------------------- Bingo Circus (terminal) [Phil Bennett]
- vecstream.h: Revert changes made in aa29519. The std::string_view conversion has been made a non-member function (util::buf_to_string_view) and moved to coretmpl.h. - strformat.h: Remove the using declaration importing util::string_format into the global namespace. It has been moved to emucore.h and a few tool sources; other references have been qualified. - osdcore.h: Split out file, directory and path classes and methods to a new header (osdfile.h), Doxygenizing the documentation comments. - Disaggregate many #includes that were including other standard or custom headers. emu.h now includes basically the same things that it did, but other headers have been streamlined; for instance, emucore.h no longer stealth-includes osdcore.h several ways.
---------------------------------- Fatal Fury Special (SNES bootleg) [Apocalypse, iq_132] - snesb.cpp: revisited some decryptions to standardize them [iq_132]
------------------ Sega Bass Fishing Deluxe (USA) [Brian Troha, The Dumping Union] Dirt Devils (USA, Revision A) [Brian Troha, The Dumping Union] Corrected game set names & game titles: Example: bass is now getbassur Japanese Get Bass sets now include the game's sub title: Get Bass: Sega Bass Fishing The USA version is called Sega Bass Fishing Specify Deluxe, Upright & standard for Get Bass sets Added in Twin/DX for sets that allowing cabinet designations Added notes about sets the support multiple regions in Game Assignments Added miscellaneous documentation updates / notes
…dependent base templates (may or may not work around GCC11 bug causing mamedev#7616)
Promoted to working: Gamegear X-Terminator
------ Portable Game Station 268-in-1 [Takashi Omoto, TeamEurope, David Haywood]
…s fixes to drawing. (mamedev#7677)
WIP lightweight osd headless WIP lightweight osd headless WIP fix old headless linking fail WIP fix invalid render bounds WIP set no opengl opt if headless mode
* WIP add input headless module * add player2 * Rename oraksil to headless Co-authored-by: Sangwon Lee <gamzabaw@gmail.com>
* Organize headless interface * Make mame headless instance as singleton
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