Release 0.5.73
Significant changes:
- You can play multiple galaxies at the same time on same account.
- New game modes, Brawl and Cooperative were introduced.
- It is possible to book galaxy just with your friends, using passworded
booking.
Economy revamp:
- Structures are now build for only 20 % of original CP costs, but are build
with only 10 % of max HP. Structures are not changed, only starts up
"damaged", instead of being build in perfect condition. - Structures repair time is dependent on their CP costs, with the most
expansive buildings being up to three times slower to repair than basic ones. - Structures when not provided with enough pop/en will now deteriorate into
sustainable state. - Every planet has base CP production of 5
- TL-based population is now 100 * TL of player per slot, regardless building
on the slot. - Unemployed population makes planet happy, if there is full employment,
morale gets a hit.
Balancing:
- Titanium Medium and Large hulls fixed (made heavier and smaller, to be in
line with the rest). - Rebel players now accept economic pacts
- Limited scan power of a system to 150 (some top scanners max it out)
- Introduced primitive (ship) technologies, so players have more options how to
play start of the game. Primitive technologies are similar to their normal
counterparts, but are not upgradable, and are heavier, making ship options
more diverse, but more defensive by nature.
Other:
- Galaxy booking is now much more stable (no longer handled by separate
service) - Booking dialog changed to be more user friendly.
- New galaxy sizes available.
- Construction dialog (ship design) has been updated to be easier to use.