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Release 0.5.73

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@dahaic dahaic released this 24 Jun 21:49
· 135 commits to master since this release
3fe5a02

Significant changes:

  • You can play multiple galaxies at the same time on same account.
  • New game modes, Brawl and Cooperative were introduced.
  • It is possible to book galaxy just with your friends, using passworded
    booking.

Economy revamp:

  • Structures are now build for only 20 % of original CP costs, but are build
    with only 10 % of max HP. Structures are not changed, only starts up
    "damaged", instead of being build in perfect condition.
  • Structures repair time is dependent on their CP costs, with the most
    expansive buildings being up to three times slower to repair than basic ones.
  • Structures when not provided with enough pop/en will now deteriorate into
    sustainable state.
  • Every planet has base CP production of 5
  • TL-based population is now 100 * TL of player per slot, regardless building
    on the slot.
  • Unemployed population makes planet happy, if there is full employment,
    morale gets a hit.

Balancing:

  • Titanium Medium and Large hulls fixed (made heavier and smaller, to be in
    line with the rest).
  • Rebel players now accept economic pacts
  • Limited scan power of a system to 150 (some top scanners max it out)
  • Introduced primitive (ship) technologies, so players have more options how to
    play start of the game. Primitive technologies are similar to their normal
    counterparts, but are not upgradable, and are heavier, making ship options
    more diverse, but more defensive by nature.

Other:

  • Galaxy booking is now much more stable (no longer handled by separate
    service)
  • Booking dialog changed to be more user friendly.
  • New galaxy sizes available.
  • Construction dialog (ship design) has been updated to be easier to use.