-
Notifications
You must be signed in to change notification settings - Fork 1k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Halberds aren't unique right now. #3528
Comments
use the template next time see "files changed" section of this pr to see how to fix that: #3508 |
w8 w8 w8.. All i did was placing an zombie on my map on an uptodate tfs 1.3 server (incl. EPuncker's latest fix). |
lets blame forceMonsterTypesOnLoad to only work with monsters that are on map, and since I have no monster on my map I forgot this :D will fix it soon |
Same with grave flowers (vamps). ^^ |
I'd blame using strings in loot honestly. Identifier's (id's) purpose is to make things possible to (as the name suggests) identify. Using strings is counterintuitive. Considering that most of the duplicated loot can be resolved by parsing the first occurrence, I suggest stopping the search on first pickupable item. Alternatively the display of the warning can be a config value. |
As I said some time ago, we should drop names support for items everywhere, loot is one of the things. Name is not unique. Id is. |
What about allowing some setting to disable warnings? eg about empty spawns or ambiguous item names with a simple true/false? |
Gonna need to correct this issue.. If someone knows how to change monster loot to ID instead of the name, I'm gonna start that for mine soon. |
Fix in items.xml (line: 20730 & 20733):
<item id="12046" article="a" name="halberd" /> <item fromid="12047" toid="12048" name="halberds" /> <item fromid="12049" toid="12050" article="a" name="heavy weapon rack" /> <item id="12051" article="a" name="halberd" />
The text was updated successfully, but these errors were encountered: