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Yea this gives an error, I'll include this in #4671
Edit: looking at the source code you are supposed to say it like: transfer 1000 nameofplayer but yea it should not throw an error nonetheless
- checking now if param 2 is not a number, incase that's true we tell that the player does not exist
- added another check which actually looks if the player is valid before comparing any names
Steps to reproduce (include any configuration/script required to reproduce)
Expected behaviour
NPC should say "This player does not exist."
Actual behaviour
Nothing happens
Environment
Basic tfs
Reproduction environment
Basic tfs
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