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Selectable overlay #73

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Kiskadee-dev opened this issue Oct 18, 2021 · 1 comment
Closed

Selectable overlay #73

Kiskadee-dev opened this issue Oct 18, 2021 · 1 comment
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@Kiskadee-dev
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Kiskadee-dev commented Oct 18, 2021

The selectable overlay won't show up if the barista is doing something and the player leaves the mouse on top of the thing being interacted with.

The overlay should update whenever an action finishes.

@Kiskadee-dev Kiskadee-dev added the bug Something isn't working label Oct 18, 2021
@Kiskadee-dev Kiskadee-dev added this to To do in LDJAM via automation Oct 18, 2021
LDJAM automation moved this from To do to Done Oct 21, 2021
@666Savior 666Savior reopened this Oct 21, 2021
LDJAM automation moved this from Done to To do Oct 21, 2021
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Clicked on wrong issue

@666Savior 666Savior moved this from To do to Essential in LDJAM Oct 30, 2021
666Savior added a commit that referenced this issue Oct 31, 2021
Changed mouse entered/exited signal handlers to set a hovered bool
Check to determine if aura is shown is now in process loop and will only show if item is not in working state and has a valid activity intent. Aura is hidden otherwise
Closes issue #73
LDJAM automation moved this from Essential to Done Oct 31, 2021
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