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Changed mouse entered/exited signal handlers to set a hovered bool
Check to determine if aura is shown is now in process loop and will only show if item is not in working state and has a valid activity intent. Aura is hidden otherwise
Closes issue #73
The selectable overlay won't show up if the barista is doing something and the player leaves the mouse on top of the thing being interacted with.
The overlay should update whenever an action finishes.
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