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━ Maintainer(s): Aviril, Tron

Vital.engine is Next-Gen Sandbox-Engine being crafted in C++. In contrast to UE/Unity/ReverseEngineered-Mods its a data-driven Standalone 3D Game-Engine built with 'Sandboxing' in mind from the ground. vEngine uses modern rendering techniques while focussing on the performance & optimization.

━ Features

💎CONSIDER SPONSORING US TO SUPPORT THE DEVELOPMENT.

  • Completely Open-Source
  • C++ ECS Architecture
  • Cross Platform
  • Modern Rendering Techniques
  • Completely Performance-Friendly
  • Sandbox Perspective (Lua, V8)
  • vCommunity Integration
  • Read More

━ Sponsors💎

━ Credits

  • János Turánszki
  • Aviril
  • Tron
  • Mario
  • Read More

━ Source Building (Windows)

  1. Launch vEngine.sln in Visual Studio
  2. Build the solution in Release/Debug mode
  3. Boot vEngine_ShaderCompiler
  4. Boot vEngine_SandboxCompiler
  5. Rebuild Client_Windows and boot it

━ Contents