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demo with game like space #5
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oveddan
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Nov 25, 2022
Explicitly pass dependencies to nodes, so this way we dont need this abstraction registry which is a bit confusing to parse and would not be generic friendly (#1) Moved everything into workspaces. Created an editor workspace added empty contract and tests (#2) Editor flow (#3) * imported flow editor code. working on integrating it into the workspace. need to update to use the new api * show editor and preview side by side * have editor side by side * have editor properly rendering next to scene and we can orbit :) Editor alters scene (#5) * Render scene with spinning suzanne working nicely * have scene working * fix overflow issue * fixed controls color * can pause and resume * can select node from dropdown :) Update README.md Update README.md Update README.md Enabled minting ui (#7) * Clicking works Figured out how to add clicks! Had to pass 'async" to true and evaluate on startup! * simplified to juist clisk * Code cleanup from before * Can click to change! need a second output for it to work * cleaned up ui * got test running * wrote first test * can now have token gated actions. lets publish it! * wip on rainbow and clearing out js files * fix build * Added rainbow kit button * can mint token * saving and loading world works :) Fix smart contracts in space (#8) * emitting the count * got smart contracts working!!!, it fires and subscribes from thepage ;) * styled some nav and pages fixing main removing node thing remove jest click to animate can now be synced thanks toa number fix click to animate elim consoel.log update readme and simplify click to animate simplified readme fixed bugs around loading color, and loading from ipfs added animated building color moved framework into packages/framework. using preconstruct to build now Can now build the editor easily with: yarn install yarn build-editor update readme and fix logo
oveddan
added a commit
that referenced
this issue
Nov 25, 2022
Explicitly pass dependencies to nodes, so this way we dont need this abstraction registry which is a bit confusing to parse and would not be generic friendly (#1) Moved everything into workspaces. Created an editor workspace added empty contract and tests (#2) Editor flow (#3) * imported flow editor code. working on integrating it into the workspace. need to update to use the new api * show editor and preview side by side * have editor side by side * have editor properly rendering next to scene and we can orbit :) Editor alters scene (#5) * Render scene with spinning suzanne working nicely * have scene working * fix overflow issue * fixed controls color * can pause and resume * can select node from dropdown :) Update README.md Update README.md Update README.md Enabled minting ui (#7) * Clicking works Figured out how to add clicks! Had to pass 'async" to true and evaluate on startup! * simplified to juist clisk * Code cleanup from before * Can click to change! need a second output for it to work * cleaned up ui * got test running * wrote first test * can now have token gated actions. lets publish it! * wip on rainbow and clearing out js files * fix build * Added rainbow kit button * can mint token * saving and loading world works :) Fix smart contracts in space (#8) * emitting the count * got smart contracts working!!!, it fires and subscribes from thepage ;) * styled some nav and pages fixing main removing node thing remove jest click to animate can now be synced thanks toa number fix click to animate elim consoel.log update readme and simplify click to animate simplified readme fixed bugs around loading color, and loading from ipfs added animated building color moved framework into packages/framework. using preconstruct to build now Can now build the editor easily with: yarn install yarn build-editor update readme and fix logo
oveddan
added a commit
that referenced
this issue
Nov 25, 2022
Explicitly pass dependencies to nodes, so this way we dont need this abstraction registry which is a bit confusing to parse and would not be generic friendly (#1) Moved everything into workspaces. Created an editor workspace added empty contract and tests (#2) Editor flow (#3) * imported flow editor code. working on integrating it into the workspace. need to update to use the new api * show editor and preview side by side * have editor side by side * have editor properly rendering next to scene and we can orbit :) Editor alters scene (#5) * Render scene with spinning suzanne working nicely * have scene working * fix overflow issue * fixed controls color * can pause and resume * can select node from dropdown :) Update README.md Update README.md Update README.md Enabled minting ui (#7) * Clicking works Figured out how to add clicks! Had to pass 'async" to true and evaluate on startup! * simplified to juist clisk * Code cleanup from before * Can click to change! need a second output for it to work * cleaned up ui * got test running * wrote first test * can now have token gated actions. lets publish it! * wip on rainbow and clearing out js files * fix build * Added rainbow kit button * can mint token * saving and loading world works :) Fix smart contracts in space (#8) * emitting the count * got smart contracts working!!!, it fires and subscribes from thepage ;) * styled some nav and pages fixing main removing node thing remove jest click to animate can now be synced thanks toa number fix click to animate elim consoel.log update readme and simplify click to animate simplified readme fixed bugs around loading color, and loading from ipfs added animated building color moved framework into packages/framework. using preconstruct to build now Can now build the editor easily with: yarn install yarn build-editor update readme and fix logo
oveddan
added a commit
that referenced
this issue
Nov 25, 2022
Explicitly pass dependencies to nodes, so this way we dont need this abstraction registry which is a bit confusing to parse and would not be generic friendly (#1) Moved everything into workspaces. Created an editor workspace added empty contract and tests (#2) Editor flow (#3) * imported flow editor code. working on integrating it into the workspace. need to update to use the new api * show editor and preview side by side * have editor side by side * have editor properly rendering next to scene and we can orbit :) Editor alters scene (#5) * Render scene with spinning suzanne working nicely * have scene working * fix overflow issue * fixed controls color * can pause and resume * can select node from dropdown :) Update README.md Update README.md Update README.md Enabled minting ui (#7) * Clicking works Figured out how to add clicks! Had to pass 'async" to true and evaluate on startup! * simplified to juist clisk * Code cleanup from before * Can click to change! need a second output for it to work * cleaned up ui * got test running * wrote first test * can now have token gated actions. lets publish it! * wip on rainbow and clearing out js files * fix build * Added rainbow kit button * can mint token * saving and loading world works :) Fix smart contracts in space (#8) * emitting the count * got smart contracts working!!!, it fires and subscribes from thepage ;) * styled some nav and pages fixing main removing node thing remove jest click to animate can now be synced thanks toa number fix click to animate elim consoel.log update readme and simplify click to animate simplified readme fixed bugs around loading color, and loading from ipfs added animated building color moved framework into packages/framework. using preconstruct to build now Can now build the editor easily with: yarn install yarn build-editor update readme and fix logo
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