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Releases: p-kossa/custom-spawns-bsp-spt

v1.3.0 - Stable

27 Feb 20:27
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Compatible with PreyToLive's BetterSpawnsPlus-v1.0.7

Changelog

Add Lighthouse

Lighthouse

  • timing adjustments everywhere
  • added PMC spawns
  • added Rogue spawns

Woods

  • improved PMC/SCAV parity
  • added PMC and SCAV spawns

Streets

  • improved PMC/SCAV parity

Interchange

  • timing adjustments everywhere
  • improved PMC/SCAV parity
  • added PMC and SCAV spawns

Reserve

  • timing adjustments for PMCs, SCAVs and Raiders
  • improved PMC/SCAV parity

v1.2.1 - Stable

25 Feb 14:16
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Compatible with PreyToLive's BetterSpawnsPlus-v1.0.7

Changelog
Streets:

  • several spawn timing tweaks to reduce the amount of early chaos

As always - all spawn configurations are considered a work in progress and probably always will be.

v1.2.0 - Stable

25 Feb 05:44
ddfe8a8
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Compatible with PreyToLive's BetterSpawnsPlus-v1.0.7

Changelog:

Customs

  • stretched out early PMC spawns

Streets

  • fixed some odd spawn timings where bots would just insta-kill each other at times
  • stretched out early PMC spawns
  • removed SCAV sniper from Cinema (in testing he wouldn't move around enough to have a line of sight)

Shoreline

  • lots of timing adjustments for both PMCs and SCAVs

Woods

  • stretched out early PMC spawns
  • adjusting PMC spawn timings from smaller zones

As always - all spawn configurations are considered a work in progress and probably always will be.

v1.1.0 - Stable

24 Feb 19:29
2183b02
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Compatible with PreyToLive's BetterSpawnsPlus-v1.0.7

Changes:

Customs:

  • minor increase to time between early PMC spawns, particularly at Dorms
  • minor increase to SCAV spawns at Dorms
  • added some late SCAV spawns

Factory:

  • lots of timing adjustments to most spawns

Streets:

  • minor increase to time between early PMC spawns
  • minor increase to time between PMC and SCAV spawns near Underpass/SCAV checkpoint to avoid early bot fights

Woods:

  • minor increase to early USEC spawns (there were a bit too many BEARs)
  • minor decrease to early spawns at edge zones, such as ScavBase
  • added more SCAV spawns for mid to late raid

Labs:

  • minor adjustments to Raider spawn timings and group chance

Other:

  • removed my personal BSP config to avoid any confusion

As always - all spawn configurations are considered a work in progress and probably always will be.

v1.0.0 - Stable

23 Feb 15:30
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Compatible with PreyToLive's BetterSpawnsPlus-v1.0.7

Changes:

Customs:

  • spread out timings of early PMC spawns
  • minor increase to SCAV group chance for early spawns
  • removed additional sniper spawns (so that there's only 1 per sniper zone for the entire raid)

Woods:

  • spread out timings of early PMC spawns
  • removed additional sniper spawns (so that there's only 1 per sniper zone for the entire raid)

Streets:

  • spread out timings of early PMC spawns
  • minor increase to SCAV group chance for early spawns
  • removed additional sniper spawns (so that there's only 1 per sniper zone for the entire raid)

As always - all spawn configurations are considered a work in progress and probably always will be.